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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-06 03:28:11 -04:00
Decompile func0f0859a0
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@@ -2207,6 +2207,7 @@
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#define MODELPART_0042 0x0042
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#define MODELPART_0065 0x0065
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#define MODELPART_0066 0x0066
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#define MODELPART_0067 0x0067
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#define MODELTYPE_BASIC 0x02
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#define MODELTYPE_CHRGUN 0x03
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@@ -23,7 +23,7 @@ void func0f060bac(s32 weaponnum, struct prop *prop);
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struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *gunpos, struct coord *dir, u32 arg6, f32 arg7, bool arg8);
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struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
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void handCreateBulletRaycast(s32 handnum, bool arg1, bool dorandom, s32 arg3, bool arg4);
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void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, void *arg5, s32 arg6, s32 arg7, struct model *model, s32 arg9, s32 arg10, void *arg11, void *arg12);
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void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, void *arg5, s32 arg6, struct modelnode *arg7, struct model *model, s32 arg9, s32 arg10, void *arg11, void *arg12);
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void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2);
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void handTickAttack(s32 handnum);
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void handsTickAttack(void);
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@@ -224,8 +224,8 @@ void func0f08307c(struct prop *prop, bool arg1);
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u32 func0f083db0(void);
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u32 func0f0840ac(void);
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void func0f0841dc(struct defaultobj *obj, struct coord *pos, s32 playernum);
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bool func0f084594(struct model *model, struct modelnode *node, struct coord *arg2, struct coord *arg3, void *arg4, void *arg5, void *arg6);
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u32 func0f0849dc(void);
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bool func0f084594(struct model *model, struct modelnode *node, struct coord *arg2, struct coord *arg3, struct hitthing *arg4, s32 *arg5, struct modelnode **arg6);
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bool func0f0849dc(struct model *model, struct modelnode *node, struct coord *arg2, struct coord *arg3, struct hitthing *arg4, s32 *arg5, struct modelnode **arg6);
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u32 add43214321(u32 value);
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void glassDestroy(struct defaultobj *obj);
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void doorDestroyGlass(struct doorobj *door);
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