Decompile func0f0859a0

This commit is contained in:
Ryan Dwyer
2021-06-08 17:08:29 +10:00
parent a0b8075cc6
commit 733ea3c35a
5 changed files with 113 additions and 323 deletions
+1
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@@ -2207,6 +2207,7 @@
#define MODELPART_0042 0x0042
#define MODELPART_0065 0x0065
#define MODELPART_0066 0x0066
#define MODELPART_0067 0x0067
#define MODELTYPE_BASIC 0x02
#define MODELTYPE_CHRGUN 0x03
+1 -1
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@@ -23,7 +23,7 @@ void func0f060bac(s32 weaponnum, struct prop *prop);
struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *gunpos, struct coord *dir, u32 arg6, f32 arg7, bool arg8);
struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
void handCreateBulletRaycast(s32 handnum, bool arg1, bool dorandom, s32 arg3, bool arg4);
void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, void *arg5, s32 arg6, s32 arg7, struct model *model, s32 arg9, s32 arg10, void *arg11, void *arg12);
void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, void *arg5, s32 arg6, struct modelnode *arg7, struct model *model, s32 arg9, s32 arg10, void *arg11, void *arg12);
void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2);
void handTickAttack(s32 handnum);
void handsTickAttack(void);
+2 -2
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@@ -224,8 +224,8 @@ void func0f08307c(struct prop *prop, bool arg1);
u32 func0f083db0(void);
u32 func0f0840ac(void);
void func0f0841dc(struct defaultobj *obj, struct coord *pos, s32 playernum);
bool func0f084594(struct model *model, struct modelnode *node, struct coord *arg2, struct coord *arg3, void *arg4, void *arg5, void *arg6);
u32 func0f0849dc(void);
bool func0f084594(struct model *model, struct modelnode *node, struct coord *arg2, struct coord *arg3, struct hitthing *arg4, s32 *arg5, struct modelnode **arg6);
bool func0f0849dc(struct model *model, struct modelnode *node, struct coord *arg2, struct coord *arg3, struct hitthing *arg4, s32 *arg5, struct modelnode **arg6);
u32 add43214321(u32 value);
void glassDestroy(struct defaultobj *obj);
void doorDestroyGlass(struct doorobj *door);