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https://gitlab.com/ryandwyer/perfect-dark
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Name and document z-buffer functions
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@@ -452,7 +452,7 @@ extern bool g_Jpn;
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extern s32 g_LanguageId;
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#endif
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extern struct surfacetype *g_SurfaceTypes[15];
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extern u16 *var800844f0;
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extern u16 *g_ZbufPtr1;
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extern f32 var800845d4;
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extern struct coord var800845dc;
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extern struct menudialogdef g_2PMissionInventoryHMenuDialog;
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@@ -1,15 +0,0 @@
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#ifndef IN_GAME_GAME_176080_H
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#define IN_GAME_GAME_176080_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void *mblurGetAllocation(void);
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void mblurReset(s32 stagenum);
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void mblurAllocate(void);
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void mblur0f176298(void);
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Gfx *mblur0f1762ac(Gfx *gdl);
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Gfx *mblur0f1763f4(Gfx *gdl);
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Gfx *mblurRender(Gfx *gdl);
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#endif
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@@ -0,0 +1,15 @@
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#ifndef IN_GAME_ZBUF_H
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#define IN_GAME_ZBUF_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void *zbufGetAllocation(void);
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void zbufReset(s32 stagenum);
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void zbufAllocate(void);
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void zbufSwap(void);
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Gfx *zbufConfigureRdp(Gfx *gdl);
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Gfx *zbufClear(Gfx *gdl);
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Gfx *zbufDrawArtifactsOffscreen(Gfx *gdl);
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#endif
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@@ -25,7 +25,7 @@ Gfx *vi0000af00(Gfx *gdl, Vp *vp);
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Gfx *vi0000b0e8(Gfx *gdl, f32 fovy, f32 aspect);
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Gfx *vi0000b1a8(Gfx *gdl);
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Gfx *vi0000b1d0(Gfx *gdl);
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Gfx *vi0000b280(Gfx *gdl);
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Gfx *viPrepareZbuf(Gfx *gdl);
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Gfx *viFillBuffer(Gfx *gdl);
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Gfx *viRenderViewportEdges(Gfx *gdl);
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void viSetBufSize(s16 width, s16 height);
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