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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 15:53:34 -04:00
Decompile bgun0f098df8
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@@ -20,7 +20,7 @@ bool bgunIsAnimBusy(struct hand *hand);
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void bgunResetAnim(struct hand *hand);
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void bgunGetWeaponInfo(struct handweaponinfo *info, s32 handnum);
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s32 bgun0f098ca0(s32 arg0, struct handweaponinfo *info, struct hand *hand);
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void bgun0f098df8(s32 weaponfunc, struct handweaponinfo *info, struct hand *hand, s32 arg3, s32 arg4);
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void bgun0f098df8(s32 weaponfunc, struct handweaponinfo *info, struct hand *hand, u8 onebullet, u8 checkunequipped);
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void bgun0f098f8c(struct handweaponinfo *info, struct hand *hand);
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bool bgun0f099008(s32 handnum);
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bool bgun0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon);
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+1
-1
@@ -2392,7 +2392,7 @@ struct hand {
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/*0x0d68*/ u32 unk0d68;
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/*0x0d6c*/ u32 unk0d6c;
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/*0x0d70*/ u32 unk0d70;
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/*0x0d74*/ u16 gunroundsspent[4];
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/*0x0d74*/ u16 gunroundsspent[4]; // actually a countdown timer
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/*0x0d7c*/ u32 ispare1;
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/*0x0d80*/ struct guncmd *unk0d80;
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/*0x0d84*/ struct audiohandle *audiohandle;
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