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Decompile bgun0f098df8
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@@ -20,7 +20,7 @@ bool bgunIsAnimBusy(struct hand *hand);
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void bgunResetAnim(struct hand *hand);
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void bgunGetWeaponInfo(struct handweaponinfo *info, s32 handnum);
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s32 bgun0f098ca0(s32 arg0, struct handweaponinfo *info, struct hand *hand);
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void bgun0f098df8(s32 weaponfunc, struct handweaponinfo *info, struct hand *hand, s32 arg3, s32 arg4);
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void bgun0f098df8(s32 weaponfunc, struct handweaponinfo *info, struct hand *hand, u8 onebullet, u8 checkunequipped);
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void bgun0f098f8c(struct handweaponinfo *info, struct hand *hand);
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bool bgun0f099008(s32 handnum);
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bool bgun0f0990b0(struct weaponfunc *basefunc, struct weapon *weapon);
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