mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 23:58:38 -04:00
Attempt to decompile frExecuteWeaponScript
This commit is contained in:
+31
-19
@@ -581,21 +581,29 @@
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#define FLOORTYPE_DIRT 7
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#define FLOORTYPE_SNOW 8
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#define FRCMD_0C 0x0c
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#define FRCMD_RESTART 0x0d
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#define FRCMD_0E 0x0e
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#define FRCMD_ROTATE 0x0f
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#define FRCMD_HUDMSG 0x10
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#define FRCMD_WAITUNTILSHOOT 0x11
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#define FRCMD_WAITSECONDS 0x12
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#define FRCMD_13 0x13
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#define FRCMD_FB 0xfb
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#define FRCMD_FC 0xfc
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#define FRCMD_FD 0xfd
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#define FRDIFFBIT_BRONZE 1
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#define FRDIFFBIT_SILVER 2
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#define FRDIFFBIT_GOLD 4
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#define FRCMD_SETUPTARGET 0x00
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#define FRCMD_SETNUMTARGETS 0x01
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#define FRCMD_SETGOALSCORE 0x02
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#define FRCMD_SETTIMELIMIT 0x03
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#define FRCMD_SETAMMOLIMIT 0x04
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#define FRCMD_SETEXTRASPEED 0x05
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#define FRCMD_SETGOALACCURACY 0x06
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#define FRCMD_SETGOALTARGETS 0x07
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#define FRCMD_SETMAINSCRIPT 0x08
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#define FRCMD_SETGRENADELIMIT 0x09
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#define FRCMD_0A 0x0a
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#define FRCMD_SETSCOREMULTIPLIER 0x0b
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#define FRCMD_GOTOPAD 0x0c
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#define FRCMD_RESTART 0x0d
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#define FRCMD_0E 0x0e
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#define FRCMD_ROTATE 0x0f
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#define FRCMD_HUDMSG 0x10
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#define FRCMD_WAITUNTILSHOOT 0x11
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#define FRCMD_WAITSECONDS 0x12
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#define FRCMD_END 0x13
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#define FRCMD_ENDIFBRONZE 0xfb
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#define FRCMD_ENDIFSILVER 0xfc
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#define FRCMD_ENDIFGOLD 0xfd
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#define FRDIFFICULTY_BRONZE 0
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#define FRDIFFICULTY_SILVER 1
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@@ -607,10 +615,14 @@
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#define FRFAILREASON_SCOREUNATTAINABLE 3
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#define FRFAILREASON_INACCURATE 4
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#define FRTARGETFLAG_10 0x10
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#define FRTARGETFLAG_20 0x20
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#define FRTARGETFLAG_40 0x40
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#define FRTARGETFLAG_80 0x80
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#define FRTARGETFLAG_BRONZE 0x01
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#define FRTARGETFLAG_SILVER 0x02
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#define FRTARGETFLAG_GOLD 0x04
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#define FRTARGETFLAG_08 0x08
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#define FRTARGETFLAG_10 0x10
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#define FRTARGETFLAG_20 0x20
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#define FRTARGETFLAG_40 0x40
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#define FRTARGETFLAG_80 0x80
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#define FRZONE_RING3 1
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#define FRZONE_RING2 2
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@@ -16,7 +16,7 @@ s32 stageIsComplete(s32 stageindex);
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bool func0f19cbcc(s32 weapon);
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bool frWeaponIsAvailable(s32 weapon);
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u32 frGetWeaponIndexByWeapon(u32 weaponnum);
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u32 func0f19cdf0(u32 weaponnum);
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u32 frGetWeaponScriptIndex(u32 weaponnum);
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s32 frIsClassicWeaponUnlocked(u32 weapon);
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s32 frGetSlot(void);
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void frSetSlot(s32 slot);
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@@ -32,7 +32,7 @@ void frInitDefaults(void);
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struct frdata *getFiringRangeData(void);
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u32 frResolveFrPad(u32 arg0);
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bool frIsDifficulty(u32 difficulties);
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void func0f19d90c(u32 weaponindex);
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void frExecuteWeaponScript(s32 scriptindex);
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void func0f19de24(void);
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bool frTargetIsAtScriptStart(s32 targetnum);
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char *frGetInstructionalText(u32 index);
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+7
-7
@@ -5298,8 +5298,8 @@ struct frtarget {
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/*0x00*/ u8 unk00_05 : 1;
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/*0x00*/ u8 unk00_06 : 1;
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/*0x00*/ u8 frpadindex : 2;
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/*0x01*/ u8 unk01;
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/*0x02*/ u8 unk02;
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/*0x01*/ u8 maxdamage;
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/*0x02*/ u8 scriptindex;
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/*0x04*/ struct prop *prop;
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/*0x08*/ struct coord unk08;
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/*0x14*/ s32 unk14; // scriptsleep?
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@@ -5327,12 +5327,12 @@ struct frdata {
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/*0x006*/ u8 ammolimit;
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/*0x007*/ u8 sdgrenadelimit;
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/*0x008*/ u8 goalaccuracy;
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/*0x00c*/ f32 unk00c;
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/*0x00c*/ f32 speed;
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/*0x010*/ struct frtarget targets[18];
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/*0x448*/ u8 difficulty;
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/*0x44c*/ s32 timetaken;
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/*0x450*/ u32 score;
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/*0x454*/ u8 unk454;
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/*0x454*/ u8 curtarget;
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/*0x455*/ u8 targetsdestroyed;
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/*0x456*/ u16 slot;
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/*0x458*/ u16 numshots;
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@@ -5348,7 +5348,7 @@ struct frdata {
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/*0x465*/ u8 unk465_04 : 1;
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/*0x465*/ u8 ammohasgrace : 1;
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/*0x465*/ u8 unk465_06 : 2;
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/*0x466*/ u8 unk466;
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/*0x466*/ u8 mainscriptindex;
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/*0x467*/ u8 scriptoffset;
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/*0x468*/ u8 scriptenabled;
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/*0x46c*/ s32 scriptsleep;
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@@ -5356,8 +5356,8 @@ struct frdata {
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/*0x471*/ u8 feedbackzone;
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/*0x472*/ s8 feedbackttl;
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/*0x474*/ s16 proxyendtimer;
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/*0x476*/ s16 unk476;
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/*0x478*/ u32 unk478;
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/*0x476*/ s16 ammoextra;
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/*0x478*/ u16 sdgrenadeextra;
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/*0x47c*/ u32 unk47c;
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};
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