Attempt to decompile frExecuteWeaponScript

This commit is contained in:
Ryan Dwyer
2020-08-08 16:17:46 +10:00
parent 9703a51c5d
commit 74630d5af4
4 changed files with 237 additions and 80 deletions
+2 -2
View File
@@ -16,7 +16,7 @@ s32 stageIsComplete(s32 stageindex);
bool func0f19cbcc(s32 weapon);
bool frWeaponIsAvailable(s32 weapon);
u32 frGetWeaponIndexByWeapon(u32 weaponnum);
u32 func0f19cdf0(u32 weaponnum);
u32 frGetWeaponScriptIndex(u32 weaponnum);
s32 frIsClassicWeaponUnlocked(u32 weapon);
s32 frGetSlot(void);
void frSetSlot(s32 slot);
@@ -32,7 +32,7 @@ void frInitDefaults(void);
struct frdata *getFiringRangeData(void);
u32 frResolveFrPad(u32 arg0);
bool frIsDifficulty(u32 difficulties);
void func0f19d90c(u32 weaponindex);
void frExecuteWeaponScript(s32 scriptindex);
void func0f19de24(void);
bool frTargetIsAtScriptStart(s32 targetnum);
char *frGetInstructionalText(u32 index);