mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Decompile func0f08b880
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@@ -115,7 +115,7 @@ extern s32 var8009ce48;
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extern s32 var8009ce4c;
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extern s32 g_NumProjectiles;
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extern s32 g_NumMonitorThings;
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extern struct var8009ce58 *var8009ce58;
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extern struct weaponobj *var8009ce58;
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extern struct defaultobj *var8009ce5c;
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extern struct var8009ce60 *var8009ce60;
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extern struct defaultobj *var8009ce64;
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@@ -71,7 +71,7 @@ bool func0f09eae4(void);
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s32 func0f09ebbc(void);
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void func0f09ebcc(struct defaultobj *obj, struct coord *coord, s16 *rooms, Mtxf *matrix1, f32 *arg4, Mtxf *matrix2, struct prop *prop, struct coord *pos);
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void func0f09ed2c(struct defaultobj *obj, struct coord *coord, Mtxf *arg2, f32 *arg3, Mtxf *arg4);
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struct var8009ce58 *func0f09ee18(struct chrdata *chr, struct shorthand *hand, struct coord *pos, s16 *rooms, Mtxf *arg4, struct coord *arg5);
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struct weaponobj *func0f09ee18(struct chrdata *chr, struct shorthand *hand, struct coord *pos, s16 *rooms, Mtxf *arg4, struct coord *arg5);
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void handCreateThrownProjectile(s32 handnum, struct shorthand *hand);
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void func0f09f848(s32 handnum);
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void func0f09f974(s32 handnum, struct weaponfunc_shootprojectile *func);
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@@ -285,9 +285,9 @@ u32 func0f08ae54(struct defaultobj *obj, struct chrdata *chr);
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u32 func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct modelfiledata *modelfiledata, u32 arg3, u32 arg4);
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void func0f08b208(struct weaponobj *weapon, struct chrdata *chr);
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void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
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struct var8009ce58 *func0f08b27c(s32 modelnum, struct shorthand *hand, struct chrdata *chr);
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struct var8009ce58 *func0f08b658(s32 modelnum, struct shorthand *hand, struct chrdata *chr);
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struct weaponobj *func0f08b880(u32 model, u32 weaponnum, struct chrdata *chr);
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struct weaponobj *func0f08b27c(s32 modelnum, struct shorthand *hand, struct chrdata *chr);
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struct weaponobj *func0f08b658(s32 modelnum, struct shorthand *hand, struct chrdata *chr);
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struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr);
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void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 hand);
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struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
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+1
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@@ -1742,7 +1742,7 @@ struct weaponobj { // objtype 0x08
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/**
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* Appears to have multiple uses:
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* Grenades = timer?
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* Proxy mines = timer? Or isarmed
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* Proxy mines = timer240 (counts down)
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* CTC briefcase = team index
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*/
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/*0x62*/ s16 unk62;
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@@ -6908,16 +6908,6 @@ struct var8009cda4 {
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s16 unk00[8];
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};
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// Suspect this is just a weaponobj
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struct var8009ce58 {
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struct defaultobj base;
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/*0x5c*/ u8 weaponnum;
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/*0x60*/ u16 unk5e;
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/*0x60*/ u16 unk60;
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/*0x62*/ s16 activatetime240;
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/*0x64*/ u32 unk64;
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};
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struct var8009ce60 {
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struct defaultobj base;
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/*0x5c*/ u32 unk5c;
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