Rename some fields to be suffixed with "num" for consistency

This commit is contained in:
Ryan Dwyer
2020-06-01 18:32:27 +10:00
parent a78e70e36a
commit 75a888947b
19 changed files with 142 additions and 142 deletions
+1 -1
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@@ -41,7 +41,7 @@ u32 func0f0b1af0(void);
u32 func0f0b1c24(void);
u32 func0f0b1c78(void);
u32 func0f0b1ce8(void);
f32 func0f0b1d28(u8 *weapon_id);
f32 func0f0b1d28(u8 *weaponnum);
u32 func0f0b1e28(void);
u32 func0f0b1e68(void);
u32 func0f0b1ea8(void);
+1 -1
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@@ -8,7 +8,7 @@ extern s32 g_FrWeaponNum;
extern u8 var800888a0;
bool ciIsTourDone(void);
u8 ciGetFiringRangeScore(s32 weapon_id);
u8 ciGetFiringRangeScore(s32 weaponnum);
u32 func0f19c9e4(void);
u32 frIsWeaponFound(s32 weapon);
void frSetWeaponFound(s32 weaponnum);
+4 -4
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@@ -21,8 +21,8 @@ u32 func0f188930(void);
s32 func0f188a84(struct mpteaminfo *info);
u32 func0f188bcc(void);
u32 mpGetNumWeaponOptions(void);
char *mpGetWeaponLabel(s32 weapon_id);
void mpSetWeaponSlot(s32 slot, s32 weapon_id);
char *mpGetWeaponLabel(s32 weaponnum);
void mpSetWeaponSlot(s32 slot, s32 weaponnum);
s32 mpGetWeaponSlot(s32 slot);
u32 func0f188e24(void);
s32 mpCountWeaponSetThing(s32 weaponsetindex);
@@ -52,7 +52,7 @@ s32 mpGetHeadUnlockValue(u8 headnum);
s32 mpGetBeauHeadId(u8 headnum);
u32 mpGetNumBodies(void);
s32 mpGetBodyId(u8 bodynum);
s32 mpGetBodyIndexByBodyId(u16 bodyid);
s32 mpGetBodyIndexByBodyId(u16 bodynum);
char *mpGetBodyName(u8 bodynum);
u8 mpGetBodyUnk06(u8 bodynum);
s32 mpBodyGetMpHeadIndex(s32 bodynum);
@@ -66,7 +66,7 @@ bool mpIsTrackUnlocked(s32 tracknum);
s32 mpGetTrackSlotIndex(s32 tracknum);
s32 mpGetTrackNumAtSlotIndex(s32 slotindex);
s32 func0f18c200(void);
s32 mpGetTrackAudioId(s32 slotindex);
s32 mpGetTrackMusicNum(s32 slotindex);
char *mpGetTrackName(s32 slotindex);
void mpSetUsingMultipleTunes(bool enable);
bool mpGetUsingMultipleTunes(void);
+2 -2
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@@ -276,8 +276,8 @@ u32 func0f08b27c(void);
u32 func0f08b658(void);
struct weaponobj *func0f08b880(u32 model, u32 weaponnum, struct chrdata *chr);
void chrSetWeaponFlag4(struct chrdata *chr, s32 slot);
struct prop *func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weapon_id, u32 flags);
struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flags, s32 arg4, s32 arg5);
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
u32 func0f08bb3c(void);
void func0f08bb5c(struct prop *prop, bool firing, s32 room);
s32 func0f08bc5c(struct prop *prop);
+9 -9
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@@ -858,7 +858,7 @@ struct defaultobj {
/*0x00*/ u16 extrascale;
/*0x02*/ u8 hidden2;
/*0x03*/ u8 type;
/*0x04*/ s16 obj;
/*0x04*/ s16 modelnum;
/*0x06*/ s16 pad;
/*0x08*/ u32 flags;
/*0x0c*/ u32 flags2;
@@ -935,7 +935,7 @@ struct ammocrateobj { // objtype 0x07
struct weaponobj { // objtype 0x08
struct defaultobj base;
/*0x5c*/ u8 weapon_id;
/*0x5c*/ u8 weaponnum;
/*0x5d*/ s8 unk5d;
/*0x5e*/ s8 unk5e;
/*0x5f*/ u8 dragonthrown;
@@ -2764,7 +2764,7 @@ struct weapon {
};
struct cutscene {
u16 stage_id;
u16 stage;
u16 mission;
u32 scene;
u16 name;
@@ -2827,7 +2827,7 @@ struct mpweaponset {
};
struct mphead {
s16 headid;
s16 headnum;
u8 unlockvalue;
};
@@ -2840,21 +2840,21 @@ struct mpsimulant {
};
struct mpbody {
s16 bodyid;
s16 bodynum;
s16 name;
s16 headid;
s16 headnum;
u8 unk06;
};
struct mptrack {
u16 audioid : 7;
u16 musicnum : 7;
u16 duration : 9;
s16 name;
s16 unlockstage;
};
struct stageoverviewentry {
u32 stage_id;
u32 stage;
u8 unk04;
u16 name1; // "dataDyne Central"
u16 name2; // " - Defection"
@@ -2862,7 +2862,7 @@ struct stageoverviewentry {
};
struct stagemusic {
u16 stage_id;
u16 stage;
s16 main_music;
s16 sfx_music;
s16 x_music;