mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 12:24:01 -04:00
Rename some fields to be suffixed with "num" for consistency
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@@ -41,7 +41,7 @@ u32 func0f0b1af0(void);
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u32 func0f0b1c24(void);
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u32 func0f0b1c78(void);
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u32 func0f0b1ce8(void);
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f32 func0f0b1d28(u8 *weapon_id);
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f32 func0f0b1d28(u8 *weaponnum);
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u32 func0f0b1e28(void);
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u32 func0f0b1e68(void);
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u32 func0f0b1ea8(void);
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@@ -8,7 +8,7 @@ extern s32 g_FrWeaponNum;
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extern u8 var800888a0;
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bool ciIsTourDone(void);
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u8 ciGetFiringRangeScore(s32 weapon_id);
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u8 ciGetFiringRangeScore(s32 weaponnum);
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u32 func0f19c9e4(void);
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u32 frIsWeaponFound(s32 weapon);
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void frSetWeaponFound(s32 weaponnum);
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@@ -21,8 +21,8 @@ u32 func0f188930(void);
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s32 func0f188a84(struct mpteaminfo *info);
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u32 func0f188bcc(void);
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u32 mpGetNumWeaponOptions(void);
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char *mpGetWeaponLabel(s32 weapon_id);
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void mpSetWeaponSlot(s32 slot, s32 weapon_id);
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char *mpGetWeaponLabel(s32 weaponnum);
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void mpSetWeaponSlot(s32 slot, s32 weaponnum);
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s32 mpGetWeaponSlot(s32 slot);
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u32 func0f188e24(void);
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s32 mpCountWeaponSetThing(s32 weaponsetindex);
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@@ -52,7 +52,7 @@ s32 mpGetHeadUnlockValue(u8 headnum);
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s32 mpGetBeauHeadId(u8 headnum);
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u32 mpGetNumBodies(void);
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s32 mpGetBodyId(u8 bodynum);
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s32 mpGetBodyIndexByBodyId(u16 bodyid);
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s32 mpGetBodyIndexByBodyId(u16 bodynum);
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char *mpGetBodyName(u8 bodynum);
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u8 mpGetBodyUnk06(u8 bodynum);
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s32 mpBodyGetMpHeadIndex(s32 bodynum);
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@@ -66,7 +66,7 @@ bool mpIsTrackUnlocked(s32 tracknum);
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s32 mpGetTrackSlotIndex(s32 tracknum);
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s32 mpGetTrackNumAtSlotIndex(s32 slotindex);
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s32 func0f18c200(void);
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s32 mpGetTrackAudioId(s32 slotindex);
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s32 mpGetTrackMusicNum(s32 slotindex);
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char *mpGetTrackName(s32 slotindex);
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void mpSetUsingMultipleTunes(bool enable);
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bool mpGetUsingMultipleTunes(void);
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@@ -276,8 +276,8 @@ u32 func0f08b27c(void);
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u32 func0f08b658(void);
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struct weaponobj *func0f08b880(u32 model, u32 weaponnum, struct chrdata *chr);
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void chrSetWeaponFlag4(struct chrdata *chr, s32 slot);
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struct prop *func0f08b8e8(struct chrdata *chr, s32 weapon_id, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weapon_id, u32 flags);
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struct prop *func0f08b8e8(struct chrdata *chr, s32 weaponnum, s32 arg2, u32 flags, s32 arg4, s32 arg5);
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struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
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u32 func0f08bb3c(void);
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void func0f08bb5c(struct prop *prop, bool firing, s32 room);
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s32 func0f08bc5c(struct prop *prop);
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