mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-07 19:00:41 -04:00
Rename a heap of obj flags
This commit is contained in:
+16
-16
@@ -279,7 +279,7 @@ u32 props[] = {
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tag(0x30, 5)
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tag(0x25, 2)
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tag(0x23, 1)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_018C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x018c, 0x018d, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x000a0000, 0x1f000000)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_018C, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x018c, 0x018d, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x000a0000, 0x1f000000)
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door(0x0100, MODEL_SK_SHIP_DOOR2, PAD_LEE_0180, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0x00000001, 0x00001d00)
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door(0x0100, MODEL_SK_SHIP_DOOR2, PAD_LEE_0181, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00050000, 0x00002aaa, 0x00000ccc, 0, DOORTYPE_SLIDING, 0x00000000, 0x000000f0, 0x00000000, 0xffffffff, 0x00000000)
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lift_door(-2, -3, 0)
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@@ -393,7 +393,7 @@ u32 props[] = {
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chr(SPAWNFLAG_00000200, 0x2c, PAD_LEE_006B, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_SKEDAR, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
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weapon(0x0100, MODEL_CHRMAULER, 0x002c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
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tag(0x4a, 1)
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key(0x0100, MODEL_CHRCHAIN, 0x0033, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, 0, 0, 8)
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key(0x0100, MODEL_CHRCHAIN, 0x0033, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, 0, 0, 8)
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rename_object(-1, WEAPON_NECKLACE, L_LEE_050, L_LEE_051, L_LEE_052, L_LEE_053, L_LEE_054) // "Obtain De Vries' necklace."
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tag(0x3f, 2)
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tag(0x40, 2)
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@@ -506,7 +506,7 @@ u32 props[] = {
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tag(0x33, 8)
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tag(0x34, 8)
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tag(0x2a, 1)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0194, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0194, 0x0195, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0194, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0194, 0x0195, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
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door(0x0100, MODEL_SK_SHIP_DOOR1, PAD_LEE_015C, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00320000, 0x0001aaaa, 0x00008000, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001d00)
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door(0x0100, MODEL_SK_SHIP_DOOR1, PAD_LEE_015D, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x00010000, 0x00010000, 0x00320000, 0x0001aaaa, 0x00008000, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
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lift_door(-2, -3, 0)
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@@ -520,7 +520,7 @@ u32 props[] = {
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tag(0x37, 8)
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tag(0x38, 8)
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tag(0x2b, 1)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0196, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0196, 0x0197, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0196, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0196, 0x0197, -1, -1, 0x00000001, 0x00000005, 0x00000000, 0x00000000, 0x00030000, 0x00050000, 0x1f000000)
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door(0x0100, MODEL_SK_SHIP_DOOR2, PAD_LEE_0160, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00010000, 0x00010000, 0x000a0000, 0x00005555, 0x00001999, 0, DOORTYPE_SLIDING, 0x00000080, 0x0000012c, 0x00000000, 0x00000001, 0x00000500)
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door(0x0100, MODEL_SK_SHIP_DOOR2, PAD_LEE_0161, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDFRONT | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00010000, 0x00010000, 0x000a0000, 0x00005555, 0x00001999, 0, DOORTYPE_SLIDING, 0x00000080, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
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lift_door(-2, -3, 0)
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@@ -533,7 +533,7 @@ u32 props[] = {
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tag(0x3a, 5)
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tag(0x29, 2)
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tag(0x0e, 1)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0192, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0193, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0193, 0x0192, -1, -1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
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door(0x0100, MODEL_SK_HANGARDOORB_BOT, PAD_LEE_0166, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000f333, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000500)
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door(0x0100, MODEL_SK_HANGARDOORB_TOP, PAD_LEE_0167, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, OBJFLAG2_AICANNOTUSE, 0, 1000, 0x0000e666, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
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lift_door(-2, -3, 1)
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@@ -542,7 +542,7 @@ u32 props[] = {
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tag(0x3c, 5)
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tag(0x28, 2)
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tag(0x0c, 1)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0190, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0190, 0x0191, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_0190, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0190, 0x0191, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00008000, 0x00050000, 0x1f000000)
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door(0x0100, MODEL_SK_HANGARDOORB_BOT, PAD_LEE_0164, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000500)
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door(0x0100, MODEL_SK_HANGARDOORB_TOP, PAD_LEE_0165, OBJFLAG_ILLUMINATED | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x000a0000, 0x000a0000, 0x00008000, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
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lift_door(-2, -3, 0)
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@@ -551,7 +551,7 @@ u32 props[] = {
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tag(0x3e, 5)
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tag(0x26, 2)
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tag(0x22, 1)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_018E, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x018e, 0x018f, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00004000, 0x00028000, 0x1f000000)
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lift(0x0100, MODEL_SK_LIFT, PAD_LEE_018E, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x018e, 0x018f, -1, -1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00004000, 0x00028000, 0x1f000000)
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door(0x0100, MODEL_SK_SHIP_DOOR2, PAD_LEE_0182, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x0000e666, 0x00005555, 0x00005555, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001d00)
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door(0x0100, MODEL_SK_SHIP_DOOR2, PAD_LEE_0183, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00005555, 0x00005555, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
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lift_door(-2, -3, 0)
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@@ -577,8 +577,8 @@ u32 props[] = {
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multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01F0, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
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multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01EF, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
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multimonitor(0x00cc, MODEL_SK_CONSOLE2, PAD_LEE_01EE, OBJFLAG_00000001 | OBJFLAG_00000100, OBJFLAG2_00000001, 0, 1000, 21, 20, 20, 0)
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tinted_glass(0x0100, MODEL_SK_WINDOW1, PAD_LEE_01CA, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
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tinted_glass(0x0100, MODEL_SK_WINDOW1, PAD_LEE_01CB, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
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tinted_glass(0x0100, MODEL_SK_WINDOW1, PAD_LEE_01CA, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
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tinted_glass(0x0100, MODEL_SK_WINDOW1, PAD_LEE_01CB, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, OBJFLAG2_00000100 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x00c801f4)
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tag(0x19, 2)
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tag(0x1a, 2)
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stdobject(0x0100, MODEL_ENGINEPART, PAD_LEE_01EA, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100, OBJFLAG2_00002000 | OBJFLAG2_00200000, 0, 1000)
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@@ -589,14 +589,14 @@ u32 props[] = {
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tag(0x1e, 6)
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tag(0x1f, 6)
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tag(0x20, 6)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_019D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_019E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_019F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_04000000 | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_019D, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_019E, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_019F, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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glass(0x0100, MODEL_DD_WINDOW, PAD_LEE_01A2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_ILLUMINATED | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH | OBJFLAG_DEACTIVATED, 0, 0, 3000)
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tag(0x21, 1)
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stdobject(0x0002, MODEL_SK_SHUTTLE, PAD_LEE_01DC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_00200000 | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_80000000, 0, 1000)
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stdobject(0x0002, MODEL_SK_SHUTTLE, PAD_LEE_01DC, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_COLLECTABLE | OBJFLAG_REACTIFSHOT | OBJFLAG_01000000, OBJFLAG2_00002000 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_INVISIBLE | OBJFLAG2_80000000, 0, 1000)
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tag(0x2c, 1)
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stdobject(0x0100, MODEL_SK_SHUTTLE, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000)
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tag(0x45, 1)
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