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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-13 12:09:02 -04:00
Decompile currentPlayerUpdateAutoAimYProp
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@@ -9,7 +9,7 @@ void currentPlayerSetAutoAimY(bool enabled);
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bool currentPlayerIsAutoAimYEnabled(void);
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u32 func0f0c7a8c(void);
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bool currentPlayerIsInSightAimMode(void);
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u32 func0f0c7b00(void);
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void currentPlayerUpdateAutoAimYProp(struct prop *prop, f32 autoaimy);
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void currentPlayerSetAutoAimX(bool enabled);
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bool currentPlayerIsAutoAimXEnabled(void);
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u32 func0f0c7bd0(void);
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+6
-3
@@ -1091,14 +1091,17 @@ struct player {
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/*0x0118*/ u32 unk0118;
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/*0x011c*/ u32 unk011c;
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/*0x0120*/ bool insightaimmode;
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/*0x0124*/ bool autoyaimenabled;
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/*0x0128*/ u32 unk0128;
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/*0x012c*/ u32 unk012c;
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/*0x0130*/ u32 unk0130;
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/*0x0128*/ f32 autoaimy;
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/*0x012c*/ struct prop *autoyaimprop;
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/*0x0130*/ s32 autoyaimtime60;
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/*0x0134*/ bool autoxaimenabled;
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/*0x0138*/ f32 autoaimx;
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/*0x013c*/ struct prop *autoxaimprop;
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/*0x0140*/ s32 autoxaimtime60;
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/*0x0144*/ f32 unk0144;
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/*0x0148*/ u32 unk0148;
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/*0x014c*/ u32 unk014c;
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