Decompile currentPlayerUpdateAutoAimYProp

This commit is contained in:
Ryan Dwyer
2020-02-29 23:41:32 +10:00
parent 78cd37b8d9
commit 788bf872cc
4 changed files with 26 additions and 36 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ void currentPlayerSetAutoAimY(bool enabled);
bool currentPlayerIsAutoAimYEnabled(void);
u32 func0f0c7a8c(void);
bool currentPlayerIsInSightAimMode(void);
u32 func0f0c7b00(void);
void currentPlayerUpdateAutoAimYProp(struct prop *prop, f32 autoaimy);
void currentPlayerSetAutoAimX(bool enabled);
bool currentPlayerIsAutoAimXEnabled(void);
u32 func0f0c7bd0(void);
+6 -3
View File
@@ -1091,14 +1091,17 @@ struct player {
/*0x0118*/ u32 unk0118;
/*0x011c*/ u32 unk011c;
/*0x0120*/ bool insightaimmode;
/*0x0124*/ bool autoyaimenabled;
/*0x0128*/ u32 unk0128;
/*0x012c*/ u32 unk012c;
/*0x0130*/ u32 unk0130;
/*0x0128*/ f32 autoaimy;
/*0x012c*/ struct prop *autoyaimprop;
/*0x0130*/ s32 autoyaimtime60;
/*0x0134*/ bool autoxaimenabled;
/*0x0138*/ f32 autoaimx;
/*0x013c*/ struct prop *autoxaimprop;
/*0x0140*/ s32 autoxaimtime60;
/*0x0144*/ f32 unk0144;
/*0x0148*/ u32 unk0148;
/*0x014c*/ u32 unk014c;