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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerIsInSightAimMode
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@@ -8,7 +8,7 @@ u32 func0f0c7a00(void);
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void currentPlayerSetAutoAimY(bool enabled);
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bool currentPlayerIsAutoAimYEnabled(void);
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u32 func0f0c7a8c(void);
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u32 func0f0c7af0(void);
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bool currentPlayerIsInSightAimMode(void);
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u32 func0f0c7b00(void);
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void currentPlayerSetAutoAimX(bool enabled);
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bool currentPlayerIsAutoAimXEnabled(void);
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+1
-1
@@ -1090,7 +1090,7 @@ struct player {
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/*0x0114*/ u32 unk0114;
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/*0x0118*/ u32 unk0118;
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/*0x011c*/ u32 unk011c;
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/*0x0120*/ u32 unk0120;
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/*0x0120*/ bool insightaimmode;
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/*0x0124*/ bool autoyaimenabled;
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/*0x0128*/ u32 unk0128;
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/*0x012c*/ u32 unk012c;
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