Decompile currentPlayerUpdateAutoAimXProp

This commit is contained in:
Ryan Dwyer
2020-02-29 23:38:49 +10:00
parent 78c80d7669
commit 78cd37b8d9
4 changed files with 23 additions and 36 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ u32 func0f0c7b00(void);
void currentPlayerSetAutoAimX(bool enabled);
bool currentPlayerIsAutoAimXEnabled(void);
u32 func0f0c7bd0(void);
u32 func0f0c7c34(void);
void currentPlayerUpdateAutoAimXProp(struct prop *prop, f32 autoaimx);
u32 func0f0c7c98(void);
u32 func0f0c7cc4(void);
void currentPlayerGrabProp(struct prop *prop);
+3 -3
View File
@@ -1096,9 +1096,9 @@ struct player {
/*0x012c*/ u32 unk012c;
/*0x0130*/ u32 unk0130;
/*0x0134*/ bool autoxaimenabled;
/*0x0138*/ u32 unk0138;
/*0x013c*/ u32 unk013c;
/*0x0140*/ u32 unk0140;
/*0x0138*/ f32 autoaimx;
/*0x013c*/ struct prop *autoxaimprop;
/*0x0140*/ s32 autoxaimtime60;
/*0x0144*/ f32 unk0144;
/*0x0148*/ u32 unk0148;
/*0x014c*/ u32 unk014c;