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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-10 11:45:12 -04:00
Decompile currentPlayerUpdateAutoAimXProp
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@@ -13,7 +13,7 @@ u32 func0f0c7b00(void);
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void currentPlayerSetAutoAimX(bool enabled);
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bool currentPlayerIsAutoAimXEnabled(void);
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u32 func0f0c7bd0(void);
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u32 func0f0c7c34(void);
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void currentPlayerUpdateAutoAimXProp(struct prop *prop, f32 autoaimx);
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u32 func0f0c7c98(void);
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u32 func0f0c7cc4(void);
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void currentPlayerGrabProp(struct prop *prop);
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+3
-3
@@ -1096,9 +1096,9 @@ struct player {
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/*0x012c*/ u32 unk012c;
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/*0x0130*/ u32 unk0130;
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/*0x0134*/ bool autoxaimenabled;
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/*0x0138*/ u32 unk0138;
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/*0x013c*/ u32 unk013c;
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/*0x0140*/ u32 unk0140;
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/*0x0138*/ f32 autoaimx;
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/*0x013c*/ struct prop *autoxaimprop;
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/*0x0140*/ s32 autoxaimtime60;
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/*0x0144*/ f32 unk0144;
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/*0x0148*/ u32 unk0148;
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/*0x014c*/ u32 unk014c;
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