Name some texture symbols, mostly relating to LODs

This commit is contained in:
Ryan Dwyer
2023-08-26 12:20:04 +10:00
parent 38345c1672
commit 79a94b29ce
7 changed files with 147 additions and 147 deletions
+3 -3
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@@ -253,9 +253,9 @@ extern struct texture *g_Textures;
extern struct texpool g_TexSharedPool;
extern struct texcacheitem g_TexCacheItems[150];
extern s32 g_TexCacheCount;
extern u8 *var800ab540;
extern u32 var800ab544;
extern s32 var800ab548;
extern u8 *g_TexBitstring;
extern u32 g_TexAccumValue;
extern s32 g_TexAccumNumBits;
extern s32 g_TexNumConfigs;
extern struct tex **g_TexWords;
extern struct textureconfig *g_TexWallhitConfigs;
+4 -4
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@@ -5,7 +5,7 @@
#include "types.h"
void func0f16e810(u32 arg0);
s32 texInflateZlib(u8 *src, u8 *dst, s32 arg2, s32 forcenumimages, struct texpool *pool, s32 arg5);
s32 texInflateZlib(u8 *src, u8 *dst, bool arg2, s32 forcenumimages, struct texpool *pool, s32 unusedarg);
s32 texAlignIndices(u8 *arg0, s32 width, s32 height, s32 format, u8 *dst);
s32 texGetAverageRed(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
s32 texGetAverageGreen(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
@@ -14,7 +14,7 @@ s32 texGetAverageAlpha(u16 colour1, u16 colour2, u16 colour3, u16 colour4);
s32 texShrinkPaletted(u8 *src, u8 *dst, s32 srcwidth, s32 srcheight, s32 format, u16 *palette, s32 numcolours);
s32 texFindClosestColourIndexRGBA(u8 *palette, s32 numcolours, s32 r, s32 g, s32 b, s32 a);
s32 texFindClosestColourIndexIA(u16 *palette, s32 numcolours, s32 intensity, s32 alpha);
s32 texInflateNonZlib(u8 *src, u8 *dst, s32 arg2, s32 forcenumimages, struct texpool *pool, s32 arg5);
s32 texInflateNonZlib(u8 *src, u8 *dst, s32 arg2, s32 forcenumimages, struct texpool *pool, s32 unusedarg);
s32 texShrinkNonPaletted(u8 *src, u8 *dst, s32 srcwidth, s32 srcheight, s32 format);
void texInflateHuffman(u8 *dst, s32 numiterations, s32 chansize);
void texInflateRle(u8 *arg0, s32 arg1);
@@ -25,14 +25,14 @@ s32 texReadUncompressed(u8 *dst, s32 width, s32 height, s32 format);
s32 texChannelsToPixels(u8 *src, s32 width, s32 height, u8 *dst, s32 format);
s32 texInflateLookup(s32 width, s32 height, u8 *dst, u8 *lookup, s32 numcolours, s32 format);
s32 texInflateLookupFromBuffer(u8 *src, s32 width, s32 height, u8 *dst, u8 *lookup, s32 numcolours, s32 format);
void texSwapAltRowBytes(u8 *arg0, s32 width, s32 height, s32 format);
void texSwizzle(u8 *arg0, s32 width, s32 height, s32 format);
void texBlur(u8 *pixels, s32 width, s32 height, s32 method, s32 chansize);
void texInitPool(struct texpool *pool, u8 *start, s32 len);
struct tex *texFindInPool(s32 texturenum, struct texpool *pool);
s32 texGetPoolFreeBytes(struct texpool *pool);
u8 *texGetPoolLeftPos(struct texpool *pool);
void texLoadFromDisplayList(Gfx *gdl, struct texpool *pool, s32 arg2);
void texLoad(s32 *updateword, struct texpool *pool, bool arg2);
void texLoad(s32 *updateword, struct texpool *pool, bool unusedarg);
void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texpool *pool, s32 arg3);
void texLoadFromTextureNum(u32 arg0, struct texpool *pool);
+2 -3
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@@ -5952,16 +5952,15 @@ struct awardmetrics {
struct tex {
/*0x00*/ u16 texturenum : 12;
/*0x00*/ u16 unk00_0c : 4;
/*0x04*/ u8 *data;
/*0x08*/ u8 width;
/*0x09*/ u8 height;
/*0x0a*/ u8 unk0a;
/*0x0b*/ u8 maxlod : 3;
/*0x0b*/ u8 numlods : 3;
/*0x0b*/ u8 gbiformat : 3;
/*0x0b*/ u8 depth : 2;
/*0x0c*/ u32 lutmodeindex : 2;
/*0x0c*/ u32 unk0c_02 : 1;
/*0x0c*/ u32 hasloddata : 1;
/*0x0c*/ u32 unk0c_03 : 1;
/*0x0c*/ u32 next : 24;
};