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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Decompile func0f085e00
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@@ -42,7 +42,7 @@ u32 func0f06680c(void);
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u32 func0f06683c(void);
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u32 func0f06686c(void);
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u32 func0f06689c(void);
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u32 func0f0668cc(void);
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f32 func0f0668cc(struct modelrodata_bbox *bbox, Mtxf *matrix);
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u32 func0f0668fc(void);
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u32 func0f06692c(void);
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f32 func0f06695c(struct modelrodata_bbox *bbox, f32 *realrot);
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@@ -235,7 +235,7 @@ bool func0f085194(struct defaultobj *obj);
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bool func0f0851ec(struct defaultobj *obj);
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void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
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u32 func0f0859a0(void);
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void func0f0859a0(struct prop *prop, struct shotdata *shotdata);
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void func0f085e00(struct prop *prop, struct shotdata *shotdata);
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void func0f085eac(struct shotdata *shotdata, struct hit *hit);
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u32 propobjGetCiTagId(struct prop *prop);
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