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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 12:38:56 -04:00
Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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@@ -0,0 +1,13 @@
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#ifndef IN_GAME_BOSSFILE_H
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#define IN_GAME_BOSSFILE_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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bool bossfileLoadFull(void);
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u32 func0f110720(void);
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void bossfileLoad(void);
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void bossfileSave(void);
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void bossfileSetDefaults(void);
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#endif
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@@ -1,14 +1,9 @@
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#ifndef IN_GAME_GAME_110680_H
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#define IN_GAME_GAME_110680_H
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#ifndef IN_GAME_FILELIST_H
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#define IN_GAME_FILELIST_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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bool bossfileLoadFull(void);
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u32 func0f110720(void);
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void bossfileLoad(void);
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void bossfileSave(void);
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void bossfileSetDefaults(void);
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void func0f110bf0(void);
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void func0f110bf8(void);
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void filelistCreate(s32 listnum, u8 filetype);
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_107FB0_H
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#define IN_GAME_GAME_107FB0_H
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#ifndef IN_GAME_FILEMGR_H
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#define IN_GAME_FILEMGR_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_102240_H
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#define IN_GAME_GAME_102240_H
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#ifndef IN_GAME_MAINMENU_H
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#define IN_GAME_MAINMENU_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_0D4690_H
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#define IN_GAME_GAME_0D4690_H
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#ifndef IN_GAME_SAVEBUFFER_H
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#define IN_GAME_SAVEBUFFER_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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