mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile chrStand
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@@ -88,8 +88,10 @@
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#define ANIM_IDLE 0x0000
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#define ANIM_TWO_GUN_HOLD 0x0001
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#define ANIM_KNEEL_TWO_HANDED_GUN 0x0008
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#define ANIM_SURRENDER_002E 0x002e
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#define ANIM_TALKING_003D 0x003d
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#define ANIM_KNEEL_SHOOT_RIGHT_HAND 0x004b
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#define ANIM_TALKING_0098 0x0098
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#define ANIM_YAWN 0x009a
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#define ANIM_SCRATCH_HEAD 0x009b
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@@ -6,7 +6,7 @@
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u32 func0f02dff0(void);
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u32 func0f02e064(struct chrdata *chr);
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bool func0f02e124(struct prop *prop);
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u32 func0f02e15c(void);
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f32 func0f02e15c(struct chrdata *chr, f32 arg1, f32 arg2);
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u32 func0f02e1cc(void);
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u32 func0f02e260(void);
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u32 func0f02e2d0(void);
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@@ -16,7 +16,7 @@ u32 func0f02e4f8(void);
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u32 func0f02e550(void);
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u32 func0f02e684(void);
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void func0f02e6dc(struct chrdata *chr, f32 arg1);
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void func0f02eabc(struct chrdata *chr);
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void chrStand(struct chrdata *chr);
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u32 func0f02ec94(struct chrdata *chr);
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void func0f02ed88(struct chrdata *chr);
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void func0f02ef40(struct chrdata *chr);
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@@ -62,10 +62,10 @@ u32 func0001d4fc(void);
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u32 func0001d62c(void);
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u32 func0001db94(struct chr020 *chr020);
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u32 func0001dbfc(void);
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u32 func0001dccc(void);
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void func0001dccc(struct chr020 *chr020, s32 animnum, s32 flip, f32 arg3, f32 arg4, f32 arg5);
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u32 func0001dd90(void);
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u32 func0001ddec(void);
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u32 func0001de1c(void);
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void func0001de1c(struct chr020 *chr020, f32 arg1);
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u32 func0001de98(void);
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u32 func0001deb0(void);
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u32 func0001df04(void);
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+6
-6
@@ -85,7 +85,7 @@ struct anim {
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/*0x00*/ u16 animnum;
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/*0x02*/ u16 animnum2;
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/*0x04*/ u32 unk04;
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/*0x08*/ u8 flip;
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/*0x08*/ s8 flip;
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/*0x09*/ u8 flip2;
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/*0x0a*/ u8 looping;
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/*0x0b*/ u8 average;
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@@ -330,15 +330,15 @@ struct chr2d4 {
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};
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struct act_stand {
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/*0x2c*/ u32 unk02c;
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/*0x30*/ u32 unk030;
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/*0x34*/ u32 unk034;
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/*0x2c*/ s32 unk02c;
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/*0x30*/ u32 face_entitytype;
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/*0x34*/ u32 face_entityid;
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/*0x38*/ u32 unk038;
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/*0x3c*/ u32 unk03c;
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/*0x3c*/ s32 unk03c;
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/*0x40*/ u32 unk040;
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/*0x44*/ u32 unk044;
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/*0x48*/ f32 unk048;
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/*0x4c*/ s8 unk04c;
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/*0x4c*/ s8 face_target;
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};
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struct act_anim {
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