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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-07 11:57:19 -04:00
Decompile currentPlayerGiveWeaponWithArgument
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@@ -20,7 +20,7 @@ bool currentPlayerCanHaveAllGunsWeapon(s32 weaponnum);
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bool currentPlayerCanHaveWeapon(s32 weaponnum);
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bool func0f111cf8(s32 weapon1, s32 weapon2);
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bool currentPlayerGiveWeapon(s32 weaponnum);
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void func0f111e28(s32 weapon, s32 weaponarg);
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bool currentPlayerGiveWeaponWithArgument(s32 weapon1, s32 weapon2);
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void func0f111ea4(u32 arg0);
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u32 func0f111fcc(void);
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u32 func0f112054(void);
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+16
-3
@@ -5067,10 +5067,23 @@ struct memorypool {
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/*0x10*/ u32 unk10;
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};
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struct invitem_type1 {
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s16 weapon1;
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s16 weapon2;
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};
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struct invitem_type3 {
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s32 weapon1;
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s32 weapon2;
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};
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struct invitem {
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/*0x00*/ u32 unk00;
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/*0x04*/ s16 weapon04;
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/*0x06*/ s16 weapon06;
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/*0x00*/ u32 type;
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union {
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struct invitem_type1 type1;
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struct invitem_type3 type3;
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};
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};
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#endif
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