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https://gitlab.com/ryandwyer/perfect-dark
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Decompile explosionGetHorizontalRangeAtFrame
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@@ -5,7 +5,7 @@
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bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
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bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
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u32 func0f129b08(void);
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f32 explosionGetHorizontalRangeAtFrame(struct explosion *exp, s32 frame);
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f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame);
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u32 func0f129c08(void);
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void alertNearbyChrsToNoise(f32 *radius, struct coord *noisepos);
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