Rename mpsetupfile functions to bossfile

This commit is contained in:
Ryan Dwyer
2021-09-14 17:11:16 +10:00
parent 011515bb8c
commit 7acf48f6d7
20 changed files with 192 additions and 192 deletions
+3 -3
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@@ -200,8 +200,8 @@ extern u32 g_CheatsEnabledBank1;
extern struct savelocation_2d8 var800a21f8;
extern struct gamefile g_GameFile;
extern struct savelocation_2d8 g_FilemgrLoadedMainFile;
extern s8 g_SoloCompleted;
extern u8 g_AltTitle;
extern s8 g_AltTitleUnlocked;
extern u8 g_AltTitleEnabled;
extern struct padsfileheader *g_PadsFile;
extern u16 *g_PadOffsets;
extern u16 *g_CoverFlags;
@@ -302,7 +302,7 @@ extern u8 g_MpSimulantDifficultiesPerNumPlayers[32];
extern struct mpplayer g_MpPlayers[6];
extern u8 g_AmBotCommands[16];
extern struct mpsetup g_MpSetup;
extern struct mpsetupfile g_MpSetupFile;
extern struct bossfile g_BossFile;
extern struct chrdata *g_MpSimulantChrs[MAX_SIMULANTS];
#endif
+2 -2
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@@ -2267,9 +2267,9 @@
#define MODELTYPE_WIREFENCE 0xc8
#define MODELTYPE_HAND 0xfa
#define MODFILE_SOLO 1
#define MODFILE_GAME 1
#define MODFILE_MPSETUP 2
#define MODFILE_GLOBAL 4
#define MODFILE_BOSS 4
#define MOVEMODE_WALK 0
#define MOVEMODE_BIKE 3
+1 -1
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@@ -22,7 +22,7 @@ void filemgrHandleSuccess(void);
void filemgrEraseCorruptFile(void);
char *filemgrMenuTextInsertOriginalPak(struct menuitem *item);
void filemgrRetrySave(s32 arg0);
bool filemgrAttemptOperation(s32 arg0, bool arg1);
bool filemgrAttemptOperation(s32 arg0, bool closeonsuccess);
bool func0f1094e4(struct savelocation_2d8 *arg0, s32 fileop, void *arg2);
void filemgrDeleteCurrentFile(void);
void func0f1097d0(s32 device);
+4 -4
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@@ -4,11 +4,11 @@
#include "data.h"
#include "types.h"
bool func0f1106c8(void);
bool bossfileLoadFull(void);
u32 func0f110720(void);
void mpsetupfileLoad(void);
void mpsetupfileSave(void);
void mpsetupfileLoadDefaults(void);
void bossfileLoad(void);
void bossfileSave(void);
void bossfileSetDefaults(void);
void func0f110bf0(void);
void func0f110bf8(void);
void func0f110c5c(s32 listnum, u8 filetype);
+8 -8
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@@ -101,20 +101,20 @@ u32 func0f18d1b8(void);
u32 func0f18d238(void);
u32 func0f18d2b8(void);
u32 func0f18d5c4(void);
void func0f18d9a4(char *arg0, char *buffer, u32 *arg2);
s32 func0f18d9fc(void *arg0, s32 arg1, s32 arg2, u16 arg3);
s32 func0f18dac0(void *arg0, s32 arg1, s32 arg2, u16 arg3);
void mpplayerfileGetOverview(char *arg0, char *buffer, u32 *arg2);
s32 mpplayerfileSave(void *arg0, s32 arg1, s32 arg2, u16 arg3);
s32 mpplayerfileLoad(void *arg0, s32 arg1, s32 arg2, u16 arg3);
s32 mpGetNumPresets(void);
bool mpIsPresetUnlocked(s32 presetnum);
s32 mpGetNumUnlockedPresets(void);
char *mpGetPresetNameBySlot(s32 slot);
void func0f18dcec(struct mpconfigfull *mpconfig);
u32 func0f18dec4(void);
void func0f18df5c(struct savebuffer *buffer);
u32 func0f18e16c(void);
void func0f18e39c(char *arg0, char *filename, u16 *numsims, u16 *stagenum, u16 *scenarionum);
s32 func0f18e420(s32 arg0, s32 arg1, u16 arg2);
s32 func0f18e4c8(s32 arg0, s32 arg1, u16 arg2);
void mpsetupfileLoadWad(struct savebuffer *buffer);
u32 mpsetupfileSaveWad(void);
void mpsetupfileGetOverview(char *arg0, char *filename, u16 *numsims, u16 *stagenum, u16 *scenarionum);
s32 mpsetupfileSave(s32 arg0, s32 arg1, u16 arg2);
s32 mpsetupfileLoad(s32 arg0, s32 arg1, u16 arg2);
void func0f18e558(void);
struct modelfiledata *func0f18e57c(s32 index, s32 *headnum);
+1 -1
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@@ -4619,7 +4619,7 @@ struct mpsetup {
/*0x800acba8*/ struct savelocation_2d8 unk20;
};
struct mpsetupfile {
struct bossfile {
/*0x00*/ char teamnames[8][12];
/*0x60*/ u8 locktype;
/*0x61*/ u8 unk89;