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Decompile handGetSingleUnk38
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@@ -42,7 +42,7 @@ u32 func0f0b1c24(void);
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u32 func0f0b1c78(void);
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u32 func0f0b1ce8(void);
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f32 func0f0b1d28(u8 *weaponnum);
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u32 func0f0b1e28(void);
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u8 handGetSingleUnk38(struct hand *hand);
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u16 handGetSingleShootSound(struct hand *hand);
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bool handHasFunctionFlags(struct hand *hand, u32 flags);
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s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);
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