Decompile currentPlayerRecordDistanceMoved

This commit is contained in:
Ryan Dwyer
2020-03-15 09:30:39 +10:00
parent bd83767902
commit 7e4b06572c
5 changed files with 23 additions and 47 deletions
+2
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@@ -69,5 +69,7 @@ extern u32 var80075d18;
extern u32 var80075d2c;
extern u32 var80075d40;
extern u32 var80075d54;
extern u32 var80075d64;
extern u32 var80075d68;
#endif
+1 -1
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@@ -59,7 +59,7 @@ u32 func0f0bd358(void);
u32 func0f0bd3c4(void);
u32 func0f0bd4e4(void);
u32 func0f0bd764(void);
u32 func0f0bd904(void);
void func0f0bd904(bool arg0);
u32 func0f0bfc7c(void);
u32 func0f0bffcc(void);
u32 func0f0c00cc(void);
+1 -1
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@@ -22,7 +22,7 @@ s32 sub54321(s32 value);
void updateCutsceneTime(void);
s32 getEffectiveSlowMotion(void);
void func0f16b96c(void);
u32 func0f16cb04(void);
void currentPlayerRecordDistanceMoved(void);
void func0f16cce4(void);
void setVar80084014(bool arg0);
void fadeConfigure(u32 color, s16 num_frames);