Decompile currentPlayerGetAmmoCountWithCheck

This commit is contained in:
Ryan Dwyer
2021-03-04 22:25:05 +10:00
parent a830bcd0a0
commit 7e6be182c2
7 changed files with 44 additions and 95 deletions
+1 -1
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@@ -153,7 +153,7 @@ void func0f0a9494(u32 operation);
void func0f0a94d0(u32 operation, struct coord *pos, struct coord *rot);
void func0f0a95ec(u32 arg0, bool enable);
void currentPlayerSetAmmoQuantity(s32 ammotype, s32 quantity);
s32 ammoGetQuantity(s32 type);
s32 currentPlayerGetAmmoCountWithCheck(s32 type);
s32 currentPlayerGetAmmoCount(s32 ammotype);
s32 ammotypeGetMaxCapacity(u32 ammotype);
bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
+1 -1
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@@ -19,7 +19,7 @@ void currentPlayerZoomOut(f32 fovpersec);
void currentPlayerZoomIn(f32 fovpersec);
bool weaponHasFlag(s32 itemid, u32 flag);
bool weaponHasInvEFlag(s32 weaponnum, u32 flag);
u32 func0f0b184c(void);
bool func0f0b184c(s32 weaponnum, s32 funcnum, bool arg2);
s32 currentPlayerGetDeviceState(s32 weaponnum);
void currentPlayerSetDeviceActive(s32 weaponum, bool active);
u16 weaponGetModelNum(s32 weaponnum);