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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerGetAmmoCountWithCheck
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@@ -153,7 +153,7 @@ void func0f0a9494(u32 operation);
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void func0f0a94d0(u32 operation, struct coord *pos, struct coord *rot);
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void func0f0a95ec(u32 arg0, bool enable);
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void currentPlayerSetAmmoQuantity(s32 ammotype, s32 quantity);
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s32 ammoGetQuantity(s32 type);
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s32 currentPlayerGetAmmoCountWithCheck(s32 type);
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s32 currentPlayerGetAmmoCount(s32 ammotype);
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s32 ammotypeGetMaxCapacity(u32 ammotype);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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@@ -19,7 +19,7 @@ void currentPlayerZoomOut(f32 fovpersec);
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void currentPlayerZoomIn(f32 fovpersec);
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bool weaponHasFlag(s32 itemid, u32 flag);
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bool weaponHasInvEFlag(s32 weaponnum, u32 flag);
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u32 func0f0b184c(void);
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bool func0f0b184c(s32 weaponnum, s32 funcnum, bool arg2);
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s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u16 weaponGetModelNum(s32 weaponnum);
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