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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 05:08:36 -04:00
Decompile handInflictCloseRangeDamage
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@@ -57,7 +57,7 @@ bool func0f0675c8(struct coord *coord, f32 arg1, void *arg2, void *arg3);
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u32 func0f0677ac(void);
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u32 func0f0678f8(void);
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bool func0f06797c(struct coord *coord, f32 arg1, s32 padnum);
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u32 func0f0679ac(void);
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bool func0f0679ac(struct model *model, f32 *distance, f32 *arg2, f32 *arg3, f32 *arg4);
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u32 func0f067bc4(void);
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u32 func0f067d88(void);
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bool func0f067dc4(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
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@@ -232,7 +232,7 @@ u32 func0f084f64(void);
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u32 func0f085050(void);
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bool func0f085194(struct defaultobj *obj);
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u32 func0f0851ec(void);
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u32 func0f085270(void);
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void func0f085270(struct defaultobj *obj, f32 arg1, struct coord *pos, s32 weaponnum, s32 playernum);
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void func0f0852ac(struct defaultobj *obj, f32 damage, struct coord *pos, s32 arg3, s32 arg4);
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u32 func0f0859a0(void);
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u32 func0f085e00(void);
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