Decompile handInflictCloseRangeDamage

This commit is contained in:
Ryan Dwyer
2021-01-08 22:41:31 +10:00
parent 86158674c7
commit 7f70bf9d89
15 changed files with 197 additions and 396 deletions
+2 -2
View File
@@ -57,7 +57,7 @@ bool func0f0675c8(struct coord *coord, f32 arg1, void *arg2, void *arg3);
u32 func0f0677ac(void);
u32 func0f0678f8(void);
bool func0f06797c(struct coord *coord, f32 arg1, s32 padnum);
u32 func0f0679ac(void);
bool func0f0679ac(struct model *model, f32 *distance, f32 *arg2, f32 *arg3, f32 *arg4);
u32 func0f067bc4(void);
u32 func0f067d88(void);
bool func0f067dc4(struct model *model, f32 *arg1, f32 *arg2, f32 *arg3, f32 *arg4);
@@ -232,7 +232,7 @@ u32 func0f084f64(void);
u32 func0f085050(void);
bool func0f085194(struct defaultobj *obj);
u32 func0f0851ec(void);
u32 func0f085270(void);
void func0f085270(struct defaultobj *obj, f32 arg1, struct coord *pos, s32 weaponnum, s32 playernum);
void func0f0852ac(struct defaultobj *obj, f32 damage, struct coord *pos, s32 arg3, s32 arg4);
u32 func0f0859a0(void);
u32 func0f085e00(void);