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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 08:33:20 -04:00
Decompile shardsCreate
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@@ -2960,7 +2960,9 @@
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#define SCREENSPLIT_HORIZONTAL 0
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#define SCREENSPLIT_VERTICAL 1
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#define SHARDTYPE_WOOD 2
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#define SHARDTYPE_GLASS 0
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#define SHARDTYPE_BOTTLE 1
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#define SHARDTYPE_WOOD 2
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#define SHOTREGION_TOTAL 0
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#define SHOTREGION_HEAD 1
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@@ -4,7 +4,7 @@
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#include "data.h"
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#include "types.h"
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u16 shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, u32 arg8, struct prop *prop);
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void shardsCreate(struct coord *pos, f32 *rotx, f32 *roty, f32 *rotz, f32 arg4, f32 arg5, f32 arg6, f32 arg7, s32 type, struct prop *prop);
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void shardsInit(void);
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Gfx *shardsRender(Gfx *gdl);
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void shardsReset(void);
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@@ -1,5 +1,6 @@
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#define SFX_LAUNCH_ROCKET 0x0001
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#define SFX_F_GASP_000D 0x000d
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#define SFX_BOTTLE_BREAK 0x0010
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#define SFX_MENU_CANCEL 0x002b
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#define SFX_0037 0x0037
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#define SFX_TITLE_RAREPRESENTS 0x003e
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@@ -349,6 +350,7 @@
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#define SFX_FR_ALARM 0x05d4
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#define SFX_FR_LIGHTSON 0x05d5
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#define SFX_FR_LIGHTSOFF 0x05d6
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#define SFX_WOOD_BREAK 0x05d8
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#define SFX_FR_CONVEYER 0x05d9
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#define SFX_FR_CONVEYER_STOP 0x05da
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#define SFX_TRAINING_FAIL 0x05db
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@@ -512,6 +514,7 @@
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#define SFX_FIRE_SHOTGUN 0x8055
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#define SFX_DRUGSPY_FIREDART 0x8057
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#define SFX_SLAYER_WHIR 0x8068
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#define SFX_GLASS_SHATTER 0x8078
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#define SFX_THUD_808D 0x808d
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#define SFX_THUD_808E 0x808e
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#define SFX_THUD_808F 0x808f
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