Attempt to decompile func0002d3b0

This commit is contained in:
Ryan Dwyer
2021-05-12 08:17:12 +10:00
parent a5045665d2
commit 7f9b9bd352
10 changed files with 131 additions and 73 deletions
+1 -1
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@@ -88,7 +88,7 @@ struct chrdata *chrFindByLiteralId(s32 chrnum);
struct prop *chrGetEquippedWeaponProp(struct chrdata *chr, s32 hand);
struct prop *chrGetEquippedWeaponPropWithCheck(struct chrdata *chr, s32 hand);
struct prop *chrGetTargetProp(struct chrdata *chr);
bool chrUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
bool chrUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
void propChrGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
#endif
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@@ -68,7 +68,7 @@ void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struc
void func0f0c1bd8(struct coord *pos, struct coord *up, struct coord *look);
void allPlayersClearMemCamRoom(void);
void func0f0c1e54(struct prop *prop, bool enable);
bool playerUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
bool playerUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
void currentPlayerUpdatePerimInfo(void);
void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
f32 currentPlayerGetHealthFrac(void);
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@@ -59,6 +59,6 @@ void func0f065e98(struct coord *pos, s16 *rooms, struct coord *pos2, s16 *rooms2
void roomGetProps(s16 *room, s16 *propnums, u32 size);
u32 func0f066054(void);
void propGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
bool propUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
bool propUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
#endif
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@@ -244,7 +244,7 @@ bool func0f0869cc(struct prop *prop);
bool currentPlayerTryMountHoverbike(struct prop *prop);
bool propobjInteract(struct prop *prop);
void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
bool objUpdateGeometry(struct prop *prop, struct tile **arg1, struct tiletype3 **arg2);
bool objUpdateGeometry(struct prop *prop, u8 **arg1, u8 **arg2);
void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
void ammotypeGetPickedUpText(char *dst);
void ammotypeGetDeterminer(char *dst, s32 ammotype, s32 qty);