Decompile mpMenuTextSetupName

This commit is contained in:
Ryan Dwyer
2020-03-19 08:22:36 +10:00
parent b0853b961c
commit 800f4b045e
5 changed files with 12 additions and 11 deletions
+1 -1
View File
@@ -10423,7 +10423,7 @@ struct menu_dialog menudialog_mpsavesetupname = {
// 2ad14
struct menu_item menuitems_mpsavesetup[] = {
{ MENUITEMTYPE_LABEL, 0, L_AME(16), L_MPWEAPONS(230), (u32)&func0f179b58, NULL }, // "Name:"
{ MENUITEMTYPE_LABEL, 0, L_AME(16), L_MPWEAPONS(230), (u32)&mpMenuTextSetupName, NULL }, // "Name:"
{ MENUITEMTYPE_LABEL, 0, 0x00000230, (u32)&func0f108078, 0x00000000, NULL },
{ MENUITEMTYPE_LABEL, 0, 0x00000010, L_MPMENU(184), 0x00000000, NULL }, // "Do you want to save over your original game file?"
{ MENUITEMTYPE_SELECTABLE, 0, 0x00000000, L_MPMENU(185), 0x00000000, menuhandlerMpSaveSetupOverwrite }, // "Save Over Original"