Decompile mpMenuTextSetupName

This commit is contained in:
Ryan Dwyer
2020-03-19 08:22:36 +10:00
parent b0853b961c
commit 800f4b045e
5 changed files with 12 additions and 11 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ char *mpGetCurrentPlayerName(struct menu_item *item);
u32 func0f179104(void);
s32 menuhandler001791c8(u32, u32, u32 *);
char *mpMenuTextWeaponNameForSlot(struct menu_item *item);
u32 func0f179b58(void);
char *mpMenuTextSetupName(struct menu_item *item);
s32 func0f179da4(u32 operation, struct menu_item *item, s32 *value, s32 arg3, s32 arg4, s32 arg5);
s32 menudialog0017a174(u32, u32, u32 *);
s32 menuhandler0017a20c(u32, u32, u32 *);
+1 -1
View File
@@ -4417,7 +4417,7 @@ struct missionconfig {
};
struct mpsetup {
/*0x8009cb88*/ char namebuffer[12];
/*0x8009cb88*/ char name[12];
/*0x8009cb94*/ u32 options;
/*0x8009cb98*/ u8 scenario;
/*0x8009cb99*/ u8 stagenum;