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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-03 16:42:16 -04:00
Merge struct audiohandle and struct sndstate
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@@ -4,21 +4,21 @@
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#include "data.h"
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#include "types.h"
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void func00033090(struct audiohandle *handle);
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void func00033090(struct sndstate *handle);
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u32 func00033100(void);
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u16 sndpCountStates(s16 *numfreeptr, s16 *numallocedptr);
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void func00033378(void *fn);
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u32 func00033390(void);
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void func00033634(void *fn);
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bool audioIsPlaying(struct audiohandle *handle);
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struct audiohandle *func00033820(s32 arg0, s16 soundnum, s32 arg2, s32 arg3, f32 arg4, s32 arg5, s32 arg6, struct audiohandle **handle);
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void audioStop(struct audiohandle *handle);
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void func00033bc0(struct audiohandle *handle);
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bool audioIsPlaying(struct sndstate *handle);
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struct sndstate *func00033820(s32 arg0, s16 soundnum, s32 arg2, s32 arg3, f32 arg4, s32 arg5, s32 arg6, struct sndstate **handle);
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void audioStop(struct sndstate *handle);
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void func00033bc0(struct sndstate *handle);
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void func00033db0(void);
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void func00033dd8(void);
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void audioPostEvent(struct audiohandle *handle, s16 type, s32 data);
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void audioPostEvent(struct sndstate *handle, s16 type, s32 data);
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u16 func00033ec4(u8 index);
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struct audiohandle *func00033f08(void);
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struct sndstate *func00033f08(void);
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ALMicroTime sndpGetCurTime(void);
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void func00033f44(u8 index, u16 volume);
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@@ -32,9 +32,9 @@ void snd0000fe50(void);
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void sndTick(void);
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bool sndIsDisabled(void);
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void snd0001036c(u8 arg0);
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void sndAdjust(struct audiohandle **handle, s32 arg1, s32 arg2, s32 speakerweight, s16 soundnum, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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struct audiohandle *snd00010718(struct audiohandle **handle, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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struct audiohandle *sndStart(s32 arg0, s16 sound, struct audiohandle **handle, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7);
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void sndAdjust(struct sndstate **handle, s32 arg1, s32 arg2, s32 speakerweight, s16 soundnum, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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struct sndstate *snd00010718(struct sndstate **handle, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
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struct sndstate *sndStart(s32 arg0, s16 sound, struct sndstate **handle, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7);
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void snd00010ae4(s32 soundnum, s32 arg1, s32 arg2, s32 arg3);
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void sndPlayNosedive(s32 seconds);
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void sndStopNosedive(void);
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