Decompile currentPlayerUpdateHead

This commit is contained in:
Ryan Dwyer
2020-11-23 23:15:42 +10:00
parent ee0c48c5af
commit 8155269f99
9 changed files with 168 additions and 519 deletions
+1 -1
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@@ -37,7 +37,7 @@ extern struct filelist *g_FileLists[4];
extern bool var80075bd0[4];
extern u32 var80075be0;
extern struct var80075c00 var80075c00[];
extern u32 var80075c30;
extern struct coord var80075c30;
extern u32 var80075c3c;
extern u32 var80075c48;
extern u32 var80075c54;
+1 -1
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@@ -3,7 +3,7 @@
#include <ultra64.h>
#include "types.h"
u32 func0f096b20(void);
void func0f096b20(struct coord *arg0, struct coord *arg1, f32 standfrac, struct coord *vel);
u32 func0f096b70(void);
#endif
+1 -1
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@@ -8,7 +8,7 @@ void currentPlayerUpdateIdleHeadRoll(void);
void currentPlayerUpdateHeadPos(struct coord *vel);
void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
void currentPlayerSetHeadDamp(f32 headdamp);
void func0f1138a4(f32 arg0, f32 arg1);
void currentPlayerUpdateHead(f32 arg0, f32 arg1);
void currentPlayerAdjustHeadAnimation(f32 speed);
void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
void currentPlayerSetAnimSpeed(f32 speed);