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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 13:13:11 -04:00
Decompile currentPlayerUpdateHead
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@@ -37,7 +37,7 @@ extern struct filelist *g_FileLists[4];
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extern bool var80075bd0[4];
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extern u32 var80075be0;
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extern struct var80075c00 var80075c00[];
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extern u32 var80075c30;
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extern struct coord var80075c30;
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extern u32 var80075c3c;
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extern u32 var80075c48;
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extern u32 var80075c54;
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@@ -3,7 +3,7 @@
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#include <ultra64.h>
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#include "types.h"
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u32 func0f096b20(void);
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void func0f096b20(struct coord *arg0, struct coord *arg1, f32 standfrac, struct coord *vel);
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u32 func0f096b70(void);
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#endif
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@@ -8,7 +8,7 @@ void currentPlayerUpdateIdleHeadRoll(void);
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void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadDamp(f32 headdamp);
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void func0f1138a4(f32 arg0, f32 arg1);
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void currentPlayerUpdateHead(f32 arg0, f32 arg1);
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void currentPlayerAdjustHeadAnimation(f32 speed);
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void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
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void currentPlayerSetAnimSpeed(f32 speed);
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