Decompile aiRetreat

This commit is contained in:
Ryan Dwyer
2020-02-12 17:19:02 +10:00
parent 89f66348b1
commit 819216b65c
13 changed files with 45 additions and 87 deletions
+1 -1
View File
@@ -308,7 +308,7 @@
/*0x0133*/ bool ai0133(void);
/*0x0134*/ bool aiIfOrders(void);
/*0x0135*/ bool aiIfHasOrders(void);
/*0x0136*/ bool ai0136(void);
/*0x0136*/ bool aiRetreat(void);
/*0x0137*/ bool aiIfChrInSquadronDoingAction(void);
/*0x0138*/ bool aiIfChannelIdle(void);
/*0x0139*/ bool ai0139(void);
+2 -2
View File
@@ -206,9 +206,9 @@ bool chrSpawnAtCoord(s32 body, s32 head, struct coord *pos, s16 *room, f32 arg4,
u32 func0f04b658(struct chrdata *chr);
bool chrMoveToPos(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3, u32 allowonscreen);
u32 func0f04b950(struct chrdata *chr, u32 cover, u32 arg2);
u32 func0f04ba34(struct chrdata *chr, u16 arg1, u32 arg2);
s32 func0f04ba34(struct chrdata *chr, u16 arg1, u32 arg2);
u32 func0f04bffc(struct chrdata *chr, u32 arg1, u32 arg2);
u32 func0f04c2e8(void);
void chrRunFromPos(struct chrdata *chr, u32 speed, f32 distance, struct coord *pos);
u32 func0f04c784(void);
void func0f04c874(struct chrdata *chr, u32 flags, struct coord *pos, s32 arg3, s32 arg4);
u32 rebuildTeams(void);