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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 20:40:05 -04:00
Decompile aiRetreat
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@@ -308,7 +308,7 @@
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/*0x0133*/ bool ai0133(void);
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/*0x0134*/ bool aiIfOrders(void);
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/*0x0135*/ bool aiIfHasOrders(void);
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/*0x0136*/ bool ai0136(void);
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/*0x0136*/ bool aiRetreat(void);
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/*0x0137*/ bool aiIfChrInSquadronDoingAction(void);
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/*0x0138*/ bool aiIfChannelIdle(void);
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/*0x0139*/ bool ai0139(void);
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@@ -206,9 +206,9 @@ bool chrSpawnAtCoord(s32 body, s32 head, struct coord *pos, s16 *room, f32 arg4,
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u32 func0f04b658(struct chrdata *chr);
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bool chrMoveToPos(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3, u32 allowonscreen);
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u32 func0f04b950(struct chrdata *chr, u32 cover, u32 arg2);
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u32 func0f04ba34(struct chrdata *chr, u16 arg1, u32 arg2);
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s32 func0f04ba34(struct chrdata *chr, u16 arg1, u32 arg2);
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u32 func0f04bffc(struct chrdata *chr, u32 arg1, u32 arg2);
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u32 func0f04c2e8(void);
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void chrRunFromPos(struct chrdata *chr, u32 speed, f32 distance, struct coord *pos);
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u32 func0f04c784(void);
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void func0f04c874(struct chrdata *chr, u32 flags, struct coord *pos, s32 arg3, s32 arg4);
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u32 rebuildTeams(void);
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