Attempt to decompile currentPlayerExecutePreparedWarp

This commit is contained in:
Ryan Dwyer
2021-06-01 23:41:17 +10:00
parent f6efddef20
commit 82184c5d9f
9 changed files with 129 additions and 40 deletions
+6 -6
View File
@@ -16,7 +16,7 @@ void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
void func0f0b8ba0(void);
void func0f0b9538(void);
void func0f0b96e8(void);
void func0f0b9cbc(void);
void currentPlayerExecutePreparedWarp(void);
void cameraDoAnimation(s16 anim_id);
void func0f0ba190(u32 arg0);
void func0f0ba29c(bool arg0);
@@ -58,7 +58,7 @@ void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *c
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
void currentPlayerDisplayShield(void);
Gfx *currentPlayerRenderShield(Gfx *gdl);
Gfx *func0f0c07c8(Gfx *gdl);
Gfx *currentPlayerRenderHud(Gfx *gdl);
void currentPlayerDie(bool force);
void currentPlayerDieByShooter(u32 shooter, bool force);
void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z);
@@ -67,7 +67,7 @@ void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struc
void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom);
void func0f0c1bd8(struct coord *pos, struct coord *up, struct coord *look);
void allPlayersClearMemCamRoom(void);
void func0f0c1e54(struct prop *prop, bool enable);
void currentPlayerSetPerimEnabled(struct prop *prop, bool enable);
bool playerUpdateGeometry(struct prop *prop, u8 **start, u8 **end);
void currentPlayerUpdatePerimInfo(void);
void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
@@ -86,9 +86,9 @@ void func0f0b9650(void);
void func0f0b9674(void);
void func0f0b9a20(void);
void func0f0b9afc(void);
void warpBondToPad(s16 pad_id);
void func0f0b9bac(u32 *cmd, s32 arg1, s32 arg2);
void func0f0b9c1c(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5);
void currentPlayerPrepareWarpToPad(s16 pad_id);
void currentPlayerPrepareWarpType2(struct var8009ddec *cmd, s32 arg1, s32 arg2);
void currentPlayerPrepareWarpType3(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5);
void func0f0ba010(void);
void currentPlayerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
void currentPlayerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
+7
View File
@@ -7012,4 +7012,11 @@ struct rdptask {
u32 unk5c;
};
struct var8009ddec {
/*0x00*/ u32 unk00;
/*0x04*/ struct coord pos;
/*0x10*/ f32 look[2];
/*0x18*/ s32 pad;
};
#endif