Remove cutscene code

This commit is contained in:
Ryan Dwyer
2022-11-05 11:40:15 +10:00
parent 67bc74f08f
commit 8367d9bc31
16 changed files with 87 additions and 845 deletions
-4
View File
@@ -44,10 +44,6 @@
#define VALIDWEAPON() (g_Vars.currentplayer->gunctrl.weaponnum >= WEAPON_UNARMED && g_Vars.currentplayer->gunctrl.weaponnum <= WEAPON_COMBATBOOST)
#define FUNCISSEC() (VALIDWEAPON() && (g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].gunfuncs[(g_Vars.currentplayer->gunctrl.weaponnum - 1) >> 3] & (1 << ((g_Vars.currentplayer->gunctrl.weaponnum - 1) & 7))))
#define USINGDEVICE(device) (!g_Vars.currentplayer->isdead \
&& !g_InCutscene \
&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & (device)))
#if VERSION >= VERSION_PAL_BETA
#define LVUPDATE60FREAL() g_Vars.lvupdate60freal
#else
-1
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@@ -260,7 +260,6 @@ extern u32 var80070748;
extern u32 var8007074c;
extern bool g_PlayersWithControl[];
extern bool g_PlayerInvincible;
extern s32 g_InCutscene;
extern s16 g_DeathAnimations[];
extern s32 g_NumDeathAnimations;
extern s32 g_ScissorX1;