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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 08:22:08 -04:00
Remove cutscene code
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@@ -44,10 +44,6 @@
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#define VALIDWEAPON() (g_Vars.currentplayer->gunctrl.weaponnum >= WEAPON_UNARMED && g_Vars.currentplayer->gunctrl.weaponnum <= WEAPON_COMBATBOOST)
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#define FUNCISSEC() (VALIDWEAPON() && (g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].gunfuncs[(g_Vars.currentplayer->gunctrl.weaponnum - 1) >> 3] & (1 << ((g_Vars.currentplayer->gunctrl.weaponnum - 1) & 7))))
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#define USINGDEVICE(device) (!g_Vars.currentplayer->isdead \
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&& !g_InCutscene \
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&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & (device)))
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#if VERSION >= VERSION_PAL_BETA
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#define LVUPDATE60FREAL() g_Vars.lvupdate60freal
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#else
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@@ -260,7 +260,6 @@ extern u32 var80070748;
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extern u32 var8007074c;
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extern bool g_PlayersWithControl[];
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extern bool g_PlayerInvincible;
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extern s32 g_InCutscene;
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extern s16 g_DeathAnimations[];
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extern s32 g_NumDeathAnimations;
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extern s32 g_ScissorX1;
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