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Decompile currentPlayerSetShieldFrac
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@@ -79,7 +79,7 @@ void func0f0c1ff4(void);
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void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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f32 currentPlayerGetHealth(void);
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f32 func0f0c21a4(void);
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void func0f0c2210(f32 shield);
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void currentPlayerSetShieldFrac(f32 shield);
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s32 getMissionTime(void);
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u32 func0f0c228c(struct prop *prop);
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u32 func0f0c2364(void);
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