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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-09 20:40:35 -04:00
Attempt to decompile aibotGiveAmmo
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@@ -154,7 +154,7 @@ void func0f0a95ec(u32 arg0, u32 arg1);
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void currentPlayerGiveAmmo(s32 ammotype, s32 quantity);
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s32 ammoGetQuantity(u32 type);
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s32 currentPlayerGetAmmoCount(s8 arg0);
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u32 func0f0a98f4(void);
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s32 ammotypeGetMaxCapacity(u32 ammotype);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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u32 func0f0a9980(void);
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s32 weaponGetAmmoType(s32 weaponnum, u32 func);
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@@ -10,7 +10,7 @@ u32 func0f199be4(void);
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u32 func0f199cb8(void);
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u32 func0f199d70(void);
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void func0f199e3c(struct aibot *aibot, u32 weaponnum, bool proxy, u32 qty);
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void aibotGiveAmmo(struct aibot *aibot, u32 ammotype, u32 qty);
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void aibotGiveAmmo(struct aibot *aibot, u32 ammotype, s32 quantity);
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u32 func0f199f84(void);
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bool func0f19a29c(u32 value, bool fallback);
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u32 func0f19a2dc(u32 value);
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+3
-3
@@ -137,8 +137,8 @@ struct animdata {
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/*0x20*/ struct anim *anim;
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};
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struct aibot_01c {
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u32 unk00[33];
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struct aibotammotype {
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s32 quantities[33];
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};
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struct aibot {
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@@ -150,7 +150,7 @@ struct aibot {
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/*0x010*/ struct prop *prop;
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/*0x014*/ u32 unk014;
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/*0x018*/ u32 unk018;
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/*0x01c*/ struct aibot_01c *unk01c;
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/*0x01c*/ struct aibotammotype *ammotypes;
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/*0x020*/ u32 unk020;
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/*0x024*/ u32 unk024;
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/*0x028*/ u32 unk028;
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