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Decompile bgExpandRoomToPortals
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@@ -93,7 +93,7 @@ s32 roomsGetActive(s16 *rooms, s32 len);
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s32 roomGetNeighbours(s32 room, s16 *rooms, s32 len);
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bool roomsAreNeighbours(s32 roomnum1, s32 roomnum2);
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void currentPlayerCalculateScreenProperties(void);
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void func0f1648cc(s32 roomnum);
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void bgExpandRoomToPortals(s32 roomnum);
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void portalSwapRooms(u32 portal);
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void func0f164ab8(s32 portalnum);
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void func0f164c64(s32 roomnum);
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