Decompile aiIfPlayerAutoWalkFinished

This commit is contained in:
Ryan Dwyer
2019-12-01 19:41:05 +10:00
parent 2e241e10d0
commit 849c899172
4 changed files with 29 additions and 64 deletions
+1 -1
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@@ -353,7 +353,7 @@
/*0x0175*/ bool ai0175(void);
/*0x0176*/ bool ai0176(void);
/*0x0177*/ bool aiPlayerAutoWalk(void);
/*0x0178*/ bool ai0178(void);
/*0x0178*/ bool aiIfPlayerAutoWalkFinished(void);
/*0x0179*/ bool ai0179(void);
/*0x017a*/ bool ai017a(void);
/*0x017b*/ bool aiIfChrUnloaded(void);
+1 -1
View File
@@ -55,7 +55,7 @@ struct g_vars {
/*0002a0*/ struct player *bond; // Joanna
/*0002a4*/ struct player *coop; // Co-op buddy when controlled by human
/*0002a8*/ struct player *anti; // Counter-op
/*0002ac*/ u32 unk0002ac;
/*0002ac*/ u32 unk0002ac; // 7 if currentplayer has finished auto walking
/*0002b0*/ s32 killcount;
/*0002b4*/ u32 unk0002b4;
/*0002b8*/ u32 unk0002b8;