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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-14 06:03:48 -04:00
Decompile aiIfPlayerAutoWalkFinished
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@@ -353,7 +353,7 @@
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/*0x0175*/ bool ai0175(void);
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/*0x0176*/ bool ai0176(void);
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/*0x0177*/ bool aiPlayerAutoWalk(void);
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/*0x0178*/ bool ai0178(void);
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/*0x0178*/ bool aiIfPlayerAutoWalkFinished(void);
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/*0x0179*/ bool ai0179(void);
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/*0x017a*/ bool ai017a(void);
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/*0x017b*/ bool aiIfChrUnloaded(void);
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@@ -55,7 +55,7 @@ struct g_vars {
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/*0002a0*/ struct player *bond; // Joanna
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/*0002a4*/ struct player *coop; // Co-op buddy when controlled by human
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/*0002a8*/ struct player *anti; // Counter-op
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/*0002ac*/ u32 unk0002ac;
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/*0002ac*/ u32 unk0002ac; // 7 if currentplayer has finished auto walking
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/*0002b0*/ s32 killcount;
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/*0002b4*/ u32 unk0002b4;
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/*0002b8*/ u32 unk0002b8;
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