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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
Decompile func00027738
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@@ -88,7 +88,7 @@ struct chrdata *chrFindByLiteralId(s32 chrnum);
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struct prop *chrGetEquippedWeaponProp(struct chrdata *chr, s32 hand);
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struct prop *chrGetEquippedWeaponPropWithCheck(struct chrdata *chr, s32 hand);
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struct prop *chrGetTargetProp(struct chrdata *chr);
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bool chrUpdateGeometry(struct prop *prop, struct geo **arg1, struct geo **arg2);
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bool chrUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
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void propChrGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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#endif
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@@ -67,7 +67,7 @@ void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struc
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void func0f0c1bd8(struct coord *pos, struct coord *up, struct coord *look);
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void allPlayersClearMemCamRoom(void);
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void func0f0c1e54(struct prop *prop, bool enable);
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bool playerUpdateGeometry(struct prop *prop, struct geo **arg1, struct geo **arg2);
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bool playerUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
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void currentPlayerUpdatePerimInfo(void);
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void propPlayerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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f32 currentPlayerGetHealthFrac(void);
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@@ -58,6 +58,6 @@ void func0f065e98(struct coord *pos, s16 *rooms, struct coord *pos2, s16 *rooms2
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void roomGetProps(s16 *room, s16 *propnums, u32 size);
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u32 func0f066054(void);
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void propGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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bool propUpdateGeometry(struct prop *prop, struct geo **arg1, struct geo **arg2);
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bool propUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
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#endif
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@@ -89,7 +89,7 @@ void func0f069144(struct prop *prop, u8 *nextcol, u16 floorcol);
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void func0f069630(struct prop *prop, u8 *nextcol, u16 floorcol);
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void func0f069710(u8 *shadecol, u8 *nextcol);
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void func0f069750(s32 *arg0, s32 arg1, f32 *arg2);
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void func0f069850(struct defaultobj *obj, struct coord *pos, f32 *realrot, struct geo *geo);
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void func0f069850(struct defaultobj *obj, struct coord *pos, f32 *realrot, struct tiletype3 *geo);
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void func0f069b4c(struct defaultobj *obj);
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void func0f069c1c(struct defaultobj *obj);
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void func0f069c70(struct defaultobj *obj, bool arg1, bool arg2);
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@@ -243,7 +243,7 @@ bool func0f0869cc(struct prop *prop);
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bool currentPlayerTryMountHoverbike(struct prop *prop);
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bool propobjInteract(struct prop *prop);
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void propObjSetOrUnsetHiddenFlag00400000(struct prop *prop, bool enable);
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bool objUpdateGeometry(struct prop *prop, struct geo **arg1, struct geo **arg2);
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bool objUpdateGeometry(struct prop *prop, struct tiletype3 **arg1, struct tiletype3 **arg2);
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void propObjGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin);
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void ammotypeGetPickedUpText(char *dst);
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void ammotypeGetDeterminer(char *dst, s32 ammotype, s32 qty);
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