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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func00027738
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@@ -60,14 +60,14 @@ u32 func000266a4(void);
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void platformGetRidingProps(struct prop *platform, s16 *propnums, u32 len);
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u32 func00026a04(void);
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u32 func00026e7c(void);
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u32 func0002709c(void);
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u32 func000272f8(void);
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s32 func000274e0(struct geo *geo, f32 x, f32 z, f32 angle, s32 arg4, s32 arg5);
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s32 func000276c8(struct geo *geo, f32 x, f32 z, f32 angle, s32 arg4, s32 arg5);
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void func00027738(struct coord *pos, f32 width, void *arg2, void *arg3, u32 arg4, u32 arg5, f32 arg6, f32 arg7, struct prop *prop, struct collisionthing *arg9, u32 arg10, s32 *arg11, s16 roomnum);
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s32 func0002709c(struct tiletype0 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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s32 func000272f8(struct tiletype1 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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s32 func000274e0(struct tiletype2 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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s32 func000276c8(struct tiletype3 *tile, f32 x, f32 z, f32 width, struct prop *prop, struct collisionthing *thing);
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void func00027738(struct coord *pos, f32 width, struct tile *start, struct tile *end, u16 flags, bool checkvertical, f32 arg6, f32 arg7, struct prop *prop, struct collisionthing *things, s32 maxthings, s32 *thingnum, s32 roomnum);
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void func00027d1c(struct coord *pos, f32 width, s16 *rooms, u32 types, u16 arg4, u32 arg5, f32 arg6, f32 arg7, struct collisionthing *arg8, s32 arg9);
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u32 func00027f78(void);
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u32 func00028200(void);
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s32 func00028200(struct tiletype0 *tile, struct coord *pos, f32 width, f32 y1, f32 y2);
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u32 func0002840c(void);
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u32 func00028638(void);
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u32 func0002885c(void);
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@@ -120,7 +120,7 @@ u32 func0002deac(void);
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u32 func0002ded8(void);
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u32 func0002dffc(void);
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u32 func0002e278(void);
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bool func0002e4c4(struct geo *geo, s16 *rooms, u32 arg2);
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bool func0002e4c4(struct tiletype3 *geo, s16 *rooms, u32 arg2);
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u32 func0002e680(void);
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u32 func0002e82c(void);
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u32 func0002e9d8(void);
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