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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Rename mplayer files
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@@ -1,5 +1,5 @@
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#ifndef _IN_GAME_GAME_177E00_H
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#define _IN_GAME_GAME_177E00_H
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#ifndef _IN_GAME_MPLAYER_INGAME_H
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#define _IN_GAME_MPLAYER_INGAME_H
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#include <ultra64.h>
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#include "types.h"
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@@ -1,5 +1,5 @@
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#ifndef IN_GAME_MPLAYER_H
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#define IN_GAME_MPLAYER_H
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#ifndef IN_GAME_MPLAYER_MPLAYER_H
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#define IN_GAME_MPLAYER_MPLAYER_H
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#include <ultra64.h>
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#include "types.h"
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@@ -0,0 +1,20 @@
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#ifndef _IN_GAME_MPLAYER_OPTIONS_H
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#define _IN_GAME_MPLAYER_OPTIONS_H
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#include <ultra64.h>
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#include "types.h"
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s32 menuhandlerMpOpenOptions(u32 operation, struct menuitem *item, union handlerdata *data);
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void scenarioCallback40(s32 *arg0);
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void scenarioCallback44(s32 *arg0);
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void scenarioInit(void);
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s32 scenarioCallback08(void);
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void scenarioReset(void);
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void scenarioCallback10(void);
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void scenarioCallback14(struct chrdata *chr);
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Gfx *scenarioRadar(Gfx *gdl);
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bool scenarioRadar2(Gfx **gdl, struct prop *prop);
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f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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s32 scenarioGetMaxTeams(void);
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void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
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#endif
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@@ -1,12 +1,8 @@
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#ifndef _IN_GAME_GAME_17F9300_H
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#define _IN_GAME_GAME_17F9300_H
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#ifndef _IN_GAME_MPLAYER_SCENARIOS_H
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#define _IN_GAME_MPLAYER_SCENARIOS_H
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#include <ultra64.h>
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#include "types.h"
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s32 menudialogCombatSimulator(u32 operation, struct menudialog *dialog, union handlerdata *data);
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s32 menuhandlerMpAdvancedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpDisplayTeam(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpOneHitKills(u32 operation, struct menuitem *item, union handlerdata *data);
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void scenarioHtbInit(void);
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s32 scenarioHtbCallback08(void);
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void scenarioHtbReset(void);
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@@ -1,5 +1,5 @@
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#ifndef _IN_GAME_GAME_179060_H
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#define _IN_GAME_GAME_179060_H
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#ifndef _IN_GAME_MPLAYER_SETUP_H
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#define _IN_GAME_MPLAYER_SETUP_H
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#include <ultra64.h>
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#include "types.h"
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@@ -172,5 +172,9 @@ s32 menudialogMpQuickGo(u32 operation, struct menudialog *dialog, union handlerd
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s32 menuhandlerMpFinishedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerQuickTeamSeparator(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpQuickTeamOption(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menudialogCombatSimulator(u32 operation, struct menudialog *dialog, union handlerdata *data);
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s32 menuhandlerMpAdvancedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpDisplayTeam(u32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandlerMpOneHitKills(u32 operation, struct menuitem *item, union handlerdata *data);
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#endif
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