Rename mplayer files

This commit is contained in:
Ryan Dwyer
2021-01-02 15:57:09 +10:00
parent ebd90be449
commit 85fd14a12e
51 changed files with 2597 additions and 2531 deletions
@@ -1,5 +1,5 @@
#ifndef _IN_GAME_GAME_177E00_H
#define _IN_GAME_GAME_177E00_H
#ifndef _IN_GAME_MPLAYER_INGAME_H
#define _IN_GAME_MPLAYER_INGAME_H
#include <ultra64.h>
#include "types.h"
@@ -1,5 +1,5 @@
#ifndef IN_GAME_MPLAYER_H
#define IN_GAME_MPLAYER_H
#ifndef IN_GAME_MPLAYER_MPLAYER_H
#define IN_GAME_MPLAYER_MPLAYER_H
#include <ultra64.h>
#include "types.h"
+20
View File
@@ -0,0 +1,20 @@
#ifndef _IN_GAME_MPLAYER_OPTIONS_H
#define _IN_GAME_MPLAYER_OPTIONS_H
#include <ultra64.h>
#include "types.h"
s32 menuhandlerMpOpenOptions(u32 operation, struct menuitem *item, union handlerdata *data);
void scenarioCallback40(s32 *arg0);
void scenarioCallback44(s32 *arg0);
void scenarioInit(void);
s32 scenarioCallback08(void);
void scenarioReset(void);
void scenarioCallback10(void);
void scenarioCallback14(struct chrdata *chr);
Gfx *scenarioRadar(Gfx *gdl);
bool scenarioRadar2(Gfx **gdl, struct prop *prop);
f32 scenarioCallback2c(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
s32 scenarioGetMaxTeams(void);
void scenarioCallback38(s16 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
#endif
@@ -1,12 +1,8 @@
#ifndef _IN_GAME_GAME_17F9300_H
#define _IN_GAME_GAME_17F9300_H
#ifndef _IN_GAME_MPLAYER_SCENARIOS_H
#define _IN_GAME_MPLAYER_SCENARIOS_H
#include <ultra64.h>
#include "types.h"
s32 menudialogCombatSimulator(u32 operation, struct menudialog *dialog, union handlerdata *data);
s32 menuhandlerMpAdvancedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpDisplayTeam(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpOneHitKills(u32 operation, struct menuitem *item, union handlerdata *data);
void scenarioHtbInit(void);
s32 scenarioHtbCallback08(void);
void scenarioHtbReset(void);
@@ -1,5 +1,5 @@
#ifndef _IN_GAME_GAME_179060_H
#define _IN_GAME_GAME_179060_H
#ifndef _IN_GAME_MPLAYER_SETUP_H
#define _IN_GAME_MPLAYER_SETUP_H
#include <ultra64.h>
#include "types.h"
@@ -172,5 +172,9 @@ s32 menudialogMpQuickGo(u32 operation, struct menudialog *dialog, union handlerd
s32 menuhandlerMpFinishedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerQuickTeamSeparator(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpQuickTeamOption(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menudialogCombatSimulator(u32 operation, struct menudialog *dialog, union handlerdata *data);
s32 menuhandlerMpAdvancedSetup(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpDisplayTeam(u32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandlerMpOneHitKills(u32 operation, struct menuitem *item, union handlerdata *data);
#endif