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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-13 04:25:18 -04:00
Decompile handCreateBulletRaycast
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@@ -19,9 +19,9 @@ Gfx *propRender(Gfx *gdl, struct prop *prop, bool withalpha);
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Gfx *propsRender(Gfx *gdl, s16 arg1, s32 arg2, s16 *arg3);
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u32 func0f060984(void);
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u32 func0f060bac(void);
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u32 func0f060db8(void);
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void func0f060db8(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *arg4, struct coord *arg5, u32 arg6, f32 arg7, bool arg8);
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struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
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void handCreateBulletRaycast(s32 handnum, bool arg1, bool arg2, bool arg3, bool arg4);
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void handCreateBulletRaycast(s32 handnum, bool arg1, bool arg2, s32 arg3, bool arg4);
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u32 func0f061fa8(void);
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void handInflictCloseRangeDamage(s32 handnum, u8 *weaponnum, bool arg2);
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void handTickAttack(s32 handnum);
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@@ -82,9 +82,9 @@ void func0f0a0b98(f32 arg0, f32 arg1);
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void currentPlayerGetCrossPos(f32 *x, f32 *y);
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void func0f0a0c08(struct coord *arg0, struct coord *arg1);
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void func0f0a0c44(s32 handnum, struct coord *param_2, struct coord *arg2);
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u32 func0f0a0cb0(void);
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void func0f0a0cb0(struct coord *arg0, struct coord *arg1, s32 handnum, bool arg3);
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u32 func0f0a0fac(void);
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u32 func0f0a12b0(void);
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void func0f0a12b0(struct coord *arg0, struct coord *arg1, s32 handnum);
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bool func0f0a1318(s32 handnum);
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u32 func0f0a134c(void);
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u32 func0f0a1528(void);
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@@ -7,7 +7,7 @@ void func000159b0(Mtxf *matrix);
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void func000159fc(Mtxf *matrix, Mtxf *arg1);
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void func00015a00(Mtxf *matrix, Mtxf *arg1, Mtxf *arg2);
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void func00015b10(Mtxf *matrix, struct coord *coord);
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void func00015b14(Mtxf *matrix, f32 *coord, struct coord *arg2);
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void func00015b14(Mtxf *matrix, struct coord *coord, struct coord *arg2);
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void func00015b64(Mtxf *arg0, struct coord *coord);
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void func00015b68(Mtxf *matrix, struct coord *arg1, struct coord *arg2);
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void func00015be0(Mtxf *matrix1, Mtxf *matrix2);
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