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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 15:53:34 -04:00
Decompile chrTryAttackWalk
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@@ -31,7 +31,7 @@ void func0f030120(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackLie(struct chrdata *chr, s32 entitytype, s32 entityid);
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void chrAttackKneel(struct chrdata *chr, s32 entitytype, s32 entityid);
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u32 func0f030584(void);
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u32 chrAttackWalk(void);
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void chrAttackWalk(struct chrdata *chr, u32 speed);
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u32 func0f030a40(void);
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u32 chrAttackRoll(void);
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void func0f030ff8(struct chrdata *chr, u32 anim_id, f32 fstartframe, f32 fendframe, u8 flags, u32 transition, f32 result);
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+1
-1
@@ -612,7 +612,7 @@ struct chrdata {
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/*0x0b8*/ f32 ground;
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/*0x0bc*/ struct coord fallspeed;
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/*0x0c8*/ struct coord prevpos;
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/*0x0d4*/ u32 lastwalk60;
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/*0x0d4*/ s32 lastwalk60;
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/*0x0d8*/ s32 lastmoveok60;
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/*0x0dc*/ f32 visionrange;
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/*0x0e0*/ s32 lastseetarget60;
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