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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-08 18:23:19 -04:00
Split game_187770 into game_18e5a0
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@@ -116,10 +116,5 @@ u32 func0f18e420(void);
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u32 func0f18e4c8(void);
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void func0f18e558(void);
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u32 func0f18e57c(void);
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u32 func0f18e5ac(void);
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s32 teamGetIndex(s32 team);
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Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour, s32 arg4, s32 arg5);
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u32 func0f18f874(void);
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Gfx *radarDrawProps(Gfx *gdl);
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#endif
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@@ -0,0 +1,12 @@
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#ifndef IN_GAME_GAME_18E5A0_H
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#define IN_GAME_GAME_18E5A0_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f18e5ac(void);
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s32 teamGetIndex(s32 team);
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Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour, s32 arg4, s32 arg5);
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u32 func0f18f874(void);
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Gfx *radarDrawProps(Gfx *gdl);
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#endif
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