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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 07:32:16 -04:00
Decompile func0f06438c
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@@ -45,7 +45,7 @@ u32 func0f027994(void);
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u32 func0f027e1c(void);
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void func0f028498(bool value);
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void func0f028590(f32 arg0);
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bool func0f028a50(struct prop *prop, u32 *arg1, u32 *arg2, u32 *arg3);
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bool func0f028a50(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
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s32 func0f028e18(struct prop *arg0, struct modelnode *node, struct model *model, struct prop *arg3);
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bool func0f028e6c(s32 arg0, struct prop *prop, struct prop **propptr, struct modelnode **nodeptr, struct model **modelptr);
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void func0f028f7c(struct prop *prop, f32 shield, struct prop *arg2, struct modelnode *node, struct model *model, s32 side, s16 *arg6);
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@@ -110,7 +110,7 @@ void func0f0a2308(s32 handnum);
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u32 func0f0a233c(void);
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f32 func0f0a2498(f32 arg0, f32 arg1, f32 arg2, f32 arg3);
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void func0f0a24f0(struct coord *arg0, s32 handnum);
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u32 func0f0a27c8(void);
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bool func0f0a27c8(void);
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void func0f0a29c8(void);
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bool weaponIsMissionCritical(s32 weaponnum);
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void currentPlayerLoseGun(struct prop *attacker);
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@@ -37,7 +37,7 @@ void func0f06302c(ubool arg0);
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void func0f063dcc(void);
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void propSetCollisionsEnabled(struct prop *prop, bool enable);
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void func0f0641f4(void);
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f32 func0f06438c(struct prop *prop, u32 *arg1, u32 *arg2, u32 *arg3, f32 *arg4, s32 arg5, bool cangangsta, s32 arg7);
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f32 func0f06438c(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3, f32 *arg4, s32 arg5, bool cangangsta, s32 arg7);
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void farsightChooseTarget(void);
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void autoaimTick(void);
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u32 propDoorGetCdTypes(struct prop *prop);
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