Attempt to decompile frChooseFarsightTarget

This commit is contained in:
Ryan Dwyer
2020-08-05 20:21:51 +10:00
parent d4b50adbde
commit 89ac4e985d
6 changed files with 52 additions and 5 deletions
+1
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@@ -604,6 +604,7 @@
#define FRFAILREASON_INACCURATE 4
#define FRTARGETFLAG_20 0x20
#define FRTARGETFLAG_40 0x40
#define FRZONE_RING3 1
#define FRZONE_RING2 2
+1 -1
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@@ -57,7 +57,7 @@ struct prop *frChooseAutogunTarget(struct coord *arg0);
u32 func0f19f524(void);
void frTick(void);
void func0f1a0924(struct prop *prop);
u32 func0f1a0a70(void);
bool frChooseFarsightTarget(void);
s32 frIsInTraining(void);
u32 func0f1a0cc0(void);
void func0f1a0fc8(void);
+1 -1
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@@ -2138,7 +2138,7 @@ struct player {
/*0x0250*/ u8 activemenumode;
/*0x0254*/ u32 erasertime; // related to FarSight's auto tracking
/*0x0258*/ f32 autoeraserdist;
/*0x025c*/ struct prop *unk025c; // eraser target?
/*0x025c*/ struct prop *autoerasertarget;
/*0x0260*/ s32 aimtaptime;
/*0x0264*/ struct weaponobj *slayerrocket;
/*0x0268*/ bool eyesshut;