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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-23 00:09:47 -04:00
Attempt to decompile frChooseFarsightTarget
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@@ -604,6 +604,7 @@
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#define FRFAILREASON_INACCURATE 4
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#define FRTARGETFLAG_20 0x20
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#define FRTARGETFLAG_40 0x40
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#define FRZONE_RING3 1
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#define FRZONE_RING2 2
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@@ -57,7 +57,7 @@ struct prop *frChooseAutogunTarget(struct coord *arg0);
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u32 func0f19f524(void);
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void frTick(void);
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void func0f1a0924(struct prop *prop);
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u32 func0f1a0a70(void);
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bool frChooseFarsightTarget(void);
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s32 frIsInTraining(void);
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u32 func0f1a0cc0(void);
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void func0f1a0fc8(void);
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+1
-1
@@ -2138,7 +2138,7 @@ struct player {
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/*0x0250*/ u8 activemenumode;
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/*0x0254*/ u32 erasertime; // related to FarSight's auto tracking
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/*0x0258*/ f32 autoeraserdist;
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/*0x025c*/ struct prop *unk025c; // eraser target?
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/*0x025c*/ struct prop *autoerasertarget;
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/*0x0260*/ s32 aimtaptime;
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/*0x0264*/ struct weaponobj *slayerrocket;
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/*0x0268*/ bool eyesshut;
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