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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Decompile currentPlayerUpdateCrouchOffsetWalk
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@@ -19,7 +19,7 @@ void currentPlayerUpdateSpeedSidewaysWalk(f32 targetspeed, f32 accelspeed, s32 a
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void currentPlayerUpdateSpeedForwardsWalk(f32 targetspeed, f32 accelspeed);
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u32 func0f0c4fd8(void);
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void currentPlayerApplyCrouchSpeed(void);
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void func0f0c6080(void);
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void currentPlayerUpdateCrouchOffsetWalk(void);
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u32 func0f0c6180(void);
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u32 func0f0c6318(void);
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u32 func0f0c63bc(void);
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+4
-4
@@ -2669,13 +2669,13 @@ struct player {
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/*0x19a0*/ u32 unk19a0;
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/*0x19a4*/ f32 speedgo;
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/*0x19a8*/ u32 unk19a8;
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/*0x19ac*/ s32 unk19ac;
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/*0x19ac*/ s32 crouchoffsetreal;
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/*0x19b0*/ u32 unk19b0;
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/*0x19b4*/ u32 unk19b4;
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/*0x19b8*/ s32 unk19b8;
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/*0x19b4*/ f32 crouchoffsetsmall;
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/*0x19b8*/ s32 crouchoffsetrealsmall;
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/*0x19bc*/ u32 unk19bc;
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/*0x19c0*/ f32 unk19c0;
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/*0x19c4*/ f32 unk19c4;
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/*0x19c4*/ f32 vv_eyeheight;
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/*0x19c8*/ u32 unk19c8;
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/*0x19cc*/ u32 unk19cc;
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/*0x19d0*/ u32 unk19d0;
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