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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-04 12:09:54 -04:00
Decompile weaponGetModelNum
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@@ -35,7 +35,7 @@ bool weaponHasInvEFlag(s32 weaponnum, u32 flag);
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u32 func0f0b184c(void);
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s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u32 func0f0b1a18(s32 weaponnum);
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u16 weaponGetModelNum(s32 weaponnum);
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u32 func0f0b1ad0(void);
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u32 func0f0b1af0(void);
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u32 func0f0b1c24(void);
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+2
-2
@@ -3004,8 +3004,8 @@ struct modelpartvisibility {
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};
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struct weapon {
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/*0x00*/ u16 lo_model;
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/*0x02*/ u16 hi_model;
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/*0x00*/ u16 hi_model;
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/*0x02*/ u16 lo_model;
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/*0x04*/ u32 *equip_animation;
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/*0x08*/ u32 *unequip_animation;
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/*0x0c*/ u32 *pritosec_animation;
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