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Decompile weaponGetModelNum
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@@ -35,7 +35,7 @@ bool weaponHasInvEFlag(s32 weaponnum, u32 flag);
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u32 func0f0b184c(void);
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s32 currentPlayerGetDeviceState(s32 weaponnum);
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void currentPlayerSetDeviceActive(s32 weaponum, bool active);
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u32 func0f0b1a18(s32 weaponnum);
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u16 weaponGetModelNum(s32 weaponnum);
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u32 func0f0b1ad0(void);
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u32 func0f0b1af0(void);
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u32 func0f0b1c24(void);
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