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https://gitlab.com/ryandwyer/perfect-dark
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jpn-final: Decompile titleInit
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@@ -1,9 +0,0 @@
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#ifndef IN_GAME_GAME_000090_H
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#define IN_GAME_GAME_000090_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f000090(void);
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#endif
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@@ -8,6 +8,8 @@ extern u32 var800624d4;
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extern u32 var800624d8;
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extern u32 var800624dc;
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void titleInit(void);
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char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
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void func0f01616c(void *light, u8 arg1, u8 arg2, u8 arg3, f32 arg4, struct coord *arg5);
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void titleInitLegal(void);
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