jpn-final: Decompile titleInit

This commit is contained in:
Ryan Dwyer
2022-03-19 21:36:13 +10:00
parent 9b23b0e220
commit 8d209d59c2
11 changed files with 42 additions and 88 deletions
-9
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@@ -1,9 +0,0 @@
#ifndef IN_GAME_GAME_000090_H
#define IN_GAME_GAME_000090_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func0f000090(void);
#endif
+2
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@@ -8,6 +8,8 @@ extern u32 var800624d4;
extern u32 var800624d8;
extern u32 var800624dc;
void titleInit(void);
char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
void func0f01616c(void *light, u8 arg1, u8 arg2, u8 arg3, f32 arg4, struct coord *arg5);
void titleInitLegal(void);