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https://gitlab.com/ryandwyer/perfect-dark
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Decompile scenarioHtmReset
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@@ -109,7 +109,7 @@ Gfx *func0f185774(Gfx *gdl);
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void scenarioCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *arg2, s32 *arg3);
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bool func0f185e20(struct prop *prop, s32 *arg1);
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void mpPrepareScenario(void);
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u32 func0f186508(void);
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struct prop *func0f186508(s32 modelnum, s32 padnum, f32 arg2, u32 arg3, u32 arg4, u32 arg5);
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void mpCreateScenarioHudmsg(s32 playernum, char *message);
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bool mpChrsAreSameTeam(s32 arg0, s32 arg1);
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u32 chrGiveBriefcase(struct chrdata *chr, struct prop *prop);
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+1
-1
@@ -4762,7 +4762,7 @@ struct htmthing {
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struct scenariodata_htm {
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/*0x800ac110*/ s16 nextindex;
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/*0x800ac112*/ u16 unk002;
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/*0x800ac112*/ s16 unk002;
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/*0x800ac114*/ s16 padnums[60];
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/*0x800ac18c*/ struct htmthing unk07c[7]; // only the first element is used?
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/*0x800ac1e0*/ s16 unk0d0;
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